

Inkborn
Acram Digital · 2025 · Roguelike Deckbuilder, Card Game, Roguelike, Strategy, Deckbuilding
PC
Mostly Positive78% · 74 📈 Making a comeback 86%
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About Inkborn
Inkborn is a roguelike deckbuilder where chaining cards into powerful combos is key to defeating your enemies. Explore a non-linear origami world where every run offers new ways to face otherworldly creatures. Prepare in the Town, which you can expand over time, unlock new cards and abilities, and customize your playstyle through a deep Skill Tree. Get ready to uncover the history behind a world of ink and paper.
MAIN FEATURES
- COMBOS
- SKILL TREE
- UPGRADEABLE HUB
- PROCEDURAL MAP
FULL VERSION
- Over 250 cards to uncover progressively
- More than 100 powerful combos to discover
- 40+ events full of various unpredictable encounters
- Each class with 30+ perks on the Skill Tree customizable before any run
- Over 100 quotes to power up your journey
MADE WITH PASSION
- World of creatures of ink, paper, and metal, each with clever mechanics to overcome
- Game co-developed with award-winning board game designer Jamey Stegmaier, the mastermind behind Scythe, Charterstone, and Viticulture
- Immersive hand-crafted origami world, where mysterious creatures lurk, brought to life by an unknown force
- Made for the roguelike deckbuilder obsessives chasing the perfect flow
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Inkborn is a fantastic Deckbuilding Rougelite, seems to be quite a popular genre these days but I'd yet to dip my toes into it (before Inkborn). The Card collecting and combo system is fantastic, the ability to discover new combos can really be intriguing and tempting. The Card plying is easy & simple but that makes room for the combos and attributes you gain to really shine. Overall Inkborn is a fantastic game!1 found this helpful
Game continues to go on a steady path in early access. I've liked the amount of content they are adding and look forward to more.
Disclaimer: A review copy of Inkborn was provided during early access. All impressions are based on the game’s current January 2026 state. Listen, it’s going to be real hard to not directly compare Inkborn to Slay the Spire throughout this review. Both are rogue-lite deck building card game. The similarities and influences are obvious from the first moments of the game. Also, I have over 300 hours logged in Slay the Spire, its gameplay is ingrained into my brain, so when something like Inkborn shows up, standing on the shoulders of that giant, it’s going to draw comparisons at every turn. That said, I’ll do my very best to focus on what makes Inkborn its own thing, and save the direct comparisons to Slay the Spire for when they’re absolutely necessary. This isn’t a question of whether Inkborn is “the next Slay the Spire.” It’s about whether it brings enough new ideas, systems, and personality to justify its existence in a genre that’s already very crowded. Inkborn gameplay As I’ve said above, Inkborn is a rogue-lite deckbuilding game, designed by Acram Digital. Acram is well known for their visually appealing board game adaptions. From Concordia, to Charterstone, to Istanbul…
pretty fun game with an amazing style. the game is harder when compared to other card games like slay the spire but i feel like thats part of the charm
The game is still in early access, so this review is a bit premature, but I have found it fun so far. It is a lot like Slay the Spire, except that when you perform certain runs of cards you get a bonus out of it. For example, three "skills" (blocks) gives you +1 to block for the rest of the fight, and three punches stun an enemy. It's a nice system and it pays to explore what your character can do. Otherwise, it's a fairly standard spirelike with pretty art. All the characters are origami and you splatter ink instead of blood when injured, which is very pretty to look at. Only one of the playable characters is in there yet and you have limited options, but it's a pleasant way to pass some time.
[h1]Review — [i]Inkborn[/i][/h1] [i]Inkborn[/i] is a confident and creative entry in the roguelike deck-building genre. It clearly understands what makes games like [i]Slay the Spire[/i] so compelling, while adding its own identity through a combo-focused system and a distinctive origami-inspired world. [h2]Strategic depth through combinations[/h2] At its core, [i]Inkborn[/i] is about building momentum. Cards are not simply played one by one, but chained together into Glyph combinations that reward careful sequencing and long-term planning. One strong turn can completely change the direction of a run, while a poorly timed play can force you to adapt on the fly. Players familiar with [i]Slay the Spire[/i] will recognize the overall structure and flow, but [i]Inkborn[/i] feels less about locking into rigid archetypes and more about discovering flexible synergies as your deck evolves. [h2]Theme and presentation[/h2] The visual style deserves special mention. The paper and ink aesthetic is not just a surface layer, but strongly reinforces the identity of the game. Combat feels elegant and deliberate, and the origami-inspired presentation helps each run feel distinct rather than…
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