

Inukari - Fateful detour
EinzelartigGames · October 31, 2023 · Adventure, Platformer, 2D Platformer, Side Scroller, 2D
Buy Inukari - Fateful detour from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Inukari - Fateful detour — official stores
Inukari - Fateful detour price by region
Inukari - Fateful detour costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Inukari - Fateful detour
Now its time to travel back where she belong. In her beloved forest and to her shrine.
On her way she will pass through absurd and even cruel situation.
Its a path of a fateful detour.
Help the little spirit to find her way back home.

Features
- Charming Retro-Pixel
- 2 worlds with each 10 levels
- Fast gameplay with accurate control
- upbeat 8-bit soundtrack ones again by Nakanoi
- Local Muliplayer Mode - Battle Mode

Inukari - Fateful detour — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP, Split screen
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I didn't enjoy the game, but I still liked the cutscenes and the animation on the character, so if you can work more on level design specifically, as well as improving the feel of the combat, it could drastically change how it feels. The main problem is that these stages are too big, flat, and repetitive - like a big box with sporadic platforming, so I don't get a good sense of level layout, it's just a lot of space to cover. Now, the very last area (the mansion), feels a bit better because it's more of a room-to-room zone, so you could start with that, but also, I think you want to zoom in a bit closer on the character, as well as having shorter platforming range with more platforming challenges. What I am trying to say, try to think of a level design where every room presents some kind of unique layout or challenge, if it's just big open area, you do not get much enjoyment out of navigating it. Also, I didn't think the stages had much personality to them, you did put like a lightning effect in the window, but thematically the town and the forest didn't feel like they belonged in the game. So overall, I would say make smaller stages, focus more on second-to-second platforming, a…9 found this helpful
Inukari - Fateful Detour is fun and short 2D Action Platformer and is the sequel of Inukari - Chase of Deception but this time your adventure is to go back to the forest. There are many big improvements from the 2nd game which I noticed immediately, including amazing hand drawn cutscenes before every boss fight. The music and soundtracks are a banger, I was dancing to the beat, especially the boss fights which intensifies even more. Amazing pixelated stages althrough the game from the beginning to the end, and more challenging boss fights than the first game. Controls are solid and didn't encounter a single bug during my 2h playthrough. I really loved both the first and second games, both are really well made by the solo Dev Kai Kieschnick. Thanks for giving me the opportunity to play both games. Overall Rating 10/101 found this helpful
Very similar game to the other Inukari game which is a fun but frustrating experience. ----- It is very nice to play with the previously obtained abilities as one of my complaints about the first game was you dont get to use the double jump very long. The backdash in this game for some reason felt less responsive even though im pretty sure its the exact same as I recall being able to turn and back dash at the beginning of a jump however it needed to have a bit of a delay between turning around and dashing. Overall the movement is still very good and the new abilities provided variance to the game play to be different form the previous game. The game once again suffers from a clarity problem. I frequently had issues determining what was and was not a scenery element vs intractable element. I found myself frequently dying and having no idea what killed me. Took me far to long to even realize the barbed wire on the first level was damaging me since I thought it was part of the background. Equally you can walk on power lines in the first level and I was unaware of this til it was the only way to progress because it once again blended into the background and was not obviously intrac…
I’m liking the game but I will say the criticisms are valid. Some of the stages are too large, some of the enemies can be annoyingly placed, there’s a few leaps of faith… into instadeath pits. Despite those issues, I like it. It’s not gonna set the world on fire or anything but it has some nice pixel art and its movement has substantially improved from the last game (I played that on Switch so that may have had something to do with it). The sameyness didn’t really hit me as the way I played the game is in 20 minute spurts between tasks like on break or something. The levels may be large but not so much though that they’d be tough to beat in a 20 minute timeframe. For some, like me, that maybe worth the price. To have something to pickup and play during a break. —— Also some of the OST songs have made it onto a few playlists of mine.
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