Isle of Reveries

Isle of Reveries

desertcucco · September 4, 2026 · Action-Adventure, Pixel Graphics, Fantasy, Exploration, Puzzle

Buy Isle of Reveries from Steam at $19.99 — the cheapest of 1 store we compare.

PC
Very Positive95% · 1336playing now
Best price 24 Fair price
$19.99
lowest tracked $17.99
Steam Buy at Steam

Prices last checked

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Where to buy Isle of Reveries — official stores

Steam
Steam
Standard Edition · Steam
$19.99
Buy

Isle of Reveries price by region

Isle of Reveries costs £17.75 in the United Kingdom, $19.99 in the United States, $19.99 in Georgia (USD), €20.49 in Europe (EUR), CA$23.99 in Canada, A$28.50 in Australia, NZ$30.99 in New Zealand, R$67.99 in Brazil and zł84.99 in Poland right now.

Cheapest Isle of Reveries offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £17.75 £17.75 — 1
United Statesyour region $19.99 $19.99 — 1
Georgia (USD) $19.99 $19.99 — 1
Europe (EUR) €20.49 €20.49 — 1
Canada CA$23.99 CA$23.99 — 1
Australia A$28.50 A$28.50 — 1
New Zealand NZ$30.99 NZ$30.99 — 1
Brazil R$67.99 R$67.99 — 1
Poland zł84.99 zł84.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Isle of Reveries

Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it's said that any wish can be granted. Players will fight through seven mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this Zelda-inspired adventure. Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.

EXPLORE A VAST OVERWORLD & CONQUER DUNGEONS

Eight different biomes in the overworld. Seven different dungeons, each with their own unique theme, mechanics, and key item.

COPY & SPAWN OBJECTS

Use Lief's fairy companion to copy and spawn a myriad of objects, using them to fight puzzles and fight terrifying enemies.

FORGE A COMMUNITY

Construct various buildings and forge a township. Characters that Lief saves throughout the game will move to the township, offering new quests and stories.

DUNGEON CRAWL WITH A FRIEND

Play through separate multiplayer stages with a friend, either in local co-op or online via Steam Remote Play Together.

Isle of Reveries — game info

Platforms
Windows, Linux / SteamOS
Steam Deck
Verified
Player modes
Single-player, Co-op, Split screen
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 17, 2026
This is honestly what I wanted Mina the Hollower to be. This is a genuine attempt to recreate the soul of the GBC Zelda games (specifically the Oracle games judging from things like the trinkets and goddess seeds) that mostly gets it right. Mostly good puzzles, fantastic music, and a world that's really fun to explore with a surprising amount of content. Biggest issue is that it is a bit on the buggy side. There are some dungeons where it's very easy to get softlocked. Luckily, it's not that big of a deal since the game is very forgiving and autosaves pretty frequently, but it still got frustrating getting stuck due to poor level design or weird glitches. Regardless, those moments were few and far between and I still had a ton of fun with this. Really hope this gets a bit more traction because I do think it deserves it.
2 found this helpful
Recommended Sep 17, 2026
Very good Zelda-like game. The developer has a real grasp on designing tight dungeons with thoughtful puzzles. The story is serviceable but the overworld is fun to explore and collect the extras in. For any fan of Zelda this is a great buy.
2 found this helpful
Recommended Sep 17, 2026
Game is a top tier Zelda-like and hidden gem. There is a lot of content packed into this game with collectibles and upgrades all over the place. The first stretch of the game is somewhat linear then it opens up a lot and gives you the freedom to fast travel around the map with relative comfort. Due note that this game has a lot of puzzles, and the dungeons in this game are much more puzzle heavy than those in the average Zelda game. One interesting aspect is the fact that there are a lot of upgrades and tools that are off the main path that are not required to win the game but add comfort and flexibility. Overall 19 hours to get the credits to roll for the standard ending, there's still a handful of things to root out though for the perfect ending which could take a bit longer depending on how fast I am able to track down loose ends. Highly recommend to any Zelda fan, it's far more Zelda than Mina is in terms of game structure.
2 found this helpful
Recommended Sep 17, 2026
Playing this games feels like what you remember Zelda games being like when you were a kid. Every aspect of this game surprised me, but the puzzles especially are incredibly well done. If you want to play something like the gb era Zelda games, this might be the perfect game for you.
2 found this helpful
Recommended Sep 17, 2026
fun
2 found this helpful
Recommended Sep 18, 2026
A lovely, meticulously crafted game. Everyone who loves traditional, old-school Zelda owes it to themselves to play it. I write this review after beating the game and having done probably 95%+ of the optional content, aside from a few collectibles I couldn't be bothered to comb the map for. The easiest way to describe this game is if Nintendo had made a secret fourth Zelda on the Game Boy Color after Link's Awakening, Oracle of Seasons, and Oracle of Ages. There are no Soulslike elements, no open world that gives you all the tools at the start, no choosing which dungeons you want to do in which order. It is only trying to be a faithful Zelda experience, and in that regard it succeeds admirably. Maybe this strict adherence to well-trodden ground would be a knock against the game if the Zeldalike subgenre were as crowded as Metroidvanias and Soulslikes, but there are so few pure Zeldalikes that I love the commitment to the traditional experience. It fulfills a desire for a type of experience that even Nintendo themselves have left by the wayside. If you've played any of its inspirations, you know what to expect here: A linear progression of puzzle box dungeons, each containing a n…
1 found this helpful

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