

Jumphobia: Homeward Bound
Wix Games · April 6, 2022 · Side Scroller, Precision Platformer, 2D Platformer, Puzzle Platformer, Puzzle
Buy Jumphobia: Homeward Bound from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Jumphobia: Homeward Bound — official stores
Jumphobia: Homeward Bound price by region
Jumphobia: Homeward Bound costs £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.19 | £7.19 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Jumphobia: Homeward Bound
Jumphobia: Homeward Bound is a platformer where you guide a courier robot home through a dystopian future city by jumping automatically at platform edges rather than on command, solving puzzles and overcoming obstacles with unconventional timing and route planning. Customize your bot with collected parts, tackle 30 story levels plus challenge modes, build and share your own levels with the community, and compete for records in this inventive take on the platforming genre.
Story Mode

Play through 30 varied story levels, with a host of puzzles and obstacles to conquer - can you beat them all? Or is this all too easy for you? Then maybe you need to try the challenge mode! Break some records and smash those times. Test your personal best if you think you are good enough. As you play, you’ll collect all sorts of nuts, bolts and discarded scrap to spend on customising your robot. Make that lovable little jump-bot your own with some crazy colour schemes and sleek redesigns.
Gameplay

As the name suggests, Jumphobia is a game built around the premise of getting from "A" to "B" by jumping - but not when you want to! All Jump-bots are built with a failsafe to limit their manoeuvrability, meaning that you as the player can only automatically jump when you reach the edge of a drop or platform. That's right - it's a platforming game without a jump button! You can’t jump by choice, so it's going to mean taking a much less direct route home for our mechanical chum - you'll need to think on your feet, so to speak!
Level World

Think you can do better than us? Design your own levels in our level builder. Assemble wild contraptions and deadly traps to fool even the smartest of players, and then share your creations with the community and flummox your friends and foes alike with your ingenious inventions. Forge your own and become a master level builder, or browse the level world menu in search of a worthy challenge and rise to stardom setting records, earning medals and adorning your jump-bot's profile with all your achievements.
Send your jump-bot homeward bound and navigate through this treacherous and exciting future! Explore, problem-solve and navigate your way through the world of Jumphobia!
https://store.steampowered.com/app/1781380/Jumphobia_Homeward_Bound/
Jumphobia: Homeward Bound — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Jumphobia: Homeward Bound expands on the original with engaging platforming and a heartfelt story that resonates with many players, though visual clarity issues—where walkable platforms blend into backgrounds while decorative elements look interactive, combined with excessive bloom—create significant navigation confusion.
Yes, this game does build upon the original game's premise & mechanics pretty well, BUT I really do not like the fact that it breaks all the rules of visual heirarchy in trying to do so. You've got: 1) Walkable platforms that look like they're background decor because they don't contrast the background enough (Semisolid platforms, Building roofs, etc) 2) Background decor that looks like walkable platforms because they contrast the background too much (PIPES ESPECIALLY) 3) Brightly coloured collectables in front of decor that looks like walkable platforms (See point 2) 4) A garish amount of Bloom. 5) HAZARDS. 👏 THAT. 👏 BLEND. 👏 INTO. 👏 THE. 👏 BACKGROUND. (See point 1) And all of that has just.. killed the game's appeal for me.3 found this helpful
The store page claims that the game allows you to build and share levels, which is a lie as of right now. I think you can still create levels but you can't share them because the servers were shut down. Also, the respawn times are very long, which is a shame because the shorter respawn times in the original Jumphobia were one of the things that made it good in my opinion. Unfortunately I can't recommend that you go and buy that one either though, because that game's servers were also shut down.2 found this helpful
Jumphobia: Homeward Bound is not just a game; it's a testament to the power of resilience, companionship, and personal growth. As I sit down to write this review, I find myself reminiscing about the countless hours I've spent immersed in its world, a world that has been my refuge through some of life's most challenging moments. Bouncing into the distant future of Euro Nova, a city scarred by corporate warfare, the game's premise alone intrigued me. At its core, it tells the story of a humble courier jump-bot, stripped of its routine existence and thrust into a world of uncertainty. With a heartwarming twist, a canine-like robot becomes an unlikely companion, embarking on a journey that is both physically and emotionally transformative. The parallels between the game's portrayal of the Mare Corporation, a monopoly that controls the world, and my own personal history struck a deeply resonant chord within me. Much like the monopoly's pervasive influence, my father's domineering presence once overshadowed every aspect of my life. The emotional scars left by his actions during his tumultuous relationship with my mother were wounds I carried with me for years. It was during those turbu…1 found this helpful
im a big fan of the first game... this is 100x better
the story ends in a pretty unsatisfactory way imo but it's still really fun. I hope that at some point they add more to the story cus I'm actually really invested in it. and being able to make and play community levels is pretty fun, a LOT of random small bugs or things that are missing in the editor but still a fun ass game. oh and the music slaps
it's the most loveliest gorgeous thing i've ever laid my two eyes on
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