

Just A Scare
Campfire Tales · 2025 · Horror, Thriller, Psychological Horror, Atmospheric, Walking Simulator
PC
Mixed58% · 52 📈 Making a comeback 67%
This game is free to play. Get it on Steam →
Screenshots
About Just A Scare
ROOM 4 is a short, narrative-driven psychological horror experience.
Explore the eerie quiet of an old roadside motel, uncover its dark secret, and survive the night before you become the next missing guest.
It may be disturbing for some players.
Player discretion is advised.
Explore the eerie quiet of an old roadside motel, uncover its dark secret, and survive the night before you become the next missing guest.
⚠️ Content Warning
This game contains themes of isolation, confinement, psychological manipulation, and implied violence.It may be disturbing for some players.
Player discretion is advised.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
really good graphics, and similar gameplay to fears to fathom. sadly, it stops working for me when the intruder tries to break in the house after getting the food and drink. quite the few reviews had the same problem as me. so it is quite a glitchy game. somehow, a few others have been able to get through and pass the glitches, and actually finish the game. since its free, id recommend give it a try i guess. but dont expect much. story is meh, and it might break on you.1 found this helpful
Chilling, atmospheric, completely free.
Yeaaaahhh (no, but thanks for free game)
This game is big ♥♥♥♥♥♥♥ terrible, it's not progressing. I took a shower and was about to go to bed when it said something and then nothing. I wondered if I was being stupid, so I went out and came back in, but it just stopped there. Game developer, please don't attempt something like this again. Stay home and play Fears to Fattom or something.
*Just A Scare*, developed and published by Campfire Tales, is a tightly contained psychological horror experience that leans into mood and narrative rather than traditional gameplay complexity. It presents itself as a short, first-person journey built around isolation, uncertainty, and the slow unraveling of a seemingly ordinary situation. From the outset, the game signals its intent clearly—it is not here to overwhelm with mechanics or spectacle, but to immerse players in a controlled environment where tension builds gradually and unease lingers beneath every interaction. The premise is simple but effective. You find yourself stranded after a breakdown, guided by a fading GPS signal to a remote roadside motel that promises temporary refuge. What begins as a moment of relief quickly shifts in tone, as the environment begins to feel increasingly off. The game unfolds through exploration, allowing players to move through rooms, examine objects, and uncover fragments of a larger story. Rather than delivering information directly, it relies on subtle environmental cues and scattered details, encouraging players to piece together what has happened—and what might still be happening. Thi…
even in the game's world itself nothing remotely scary or sinister happens until the very end. youre at a hotel and they tow your car and bring you food. then all the sudden dude goes jack torrance, why? also i dont get why i have to press tab then space every convo to say something. i get even LESS why theres even that dialogue system in the first place since there is only ever one dialogue option. even free i dont think this warrants your time is what im getting at.
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