Karaski: What Goes Up...

Karaski: What Goes Up...

Unbound Creations · 2016 · Immersive Sim, Choices Matter, RPG, Steampunk, Story Rich

PC
Mostly Positive76% · 17 📈 Making a comeback 84%
Best price 40 Good deal
$4.51-62%
lowest tracked $1.74
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Steam
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Standard Edition · Steam
$11.99
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Standard Edition · Steam
$4.51
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About Karaski: What Goes Up...

✦ AI summary

Explore a mysterious airship freely, interrogating suspects and uncovering secrets through stealth, dialogue, and clever tool use to solve a sabotage mystery where everyone has something to hide. This immersive sim lite captures the spirit of classic games like Deus Ex with a unique Slavic-Steampunk setting where your choices shape the narrative and determine who lives and dies.

Developer Note:

Hi! This game is definitely a bit dated and rough around the edges. It was inspired by our love for Deus Ex, Bloodlines, and other similar games of that age. Some of the jank definitely shows! That being said, we think it's still an interesting mystery full of complex characters, a unique Slavic-Steampunk-esque setting, and some good bits of freeform exploration. We hope you can look past the flaws and enjoy what's under the hood :)


Karaski: What Goes Up... is an "immersive sim lite" game where you freely explore the whole airship, talk to all passangers, and find new tools to get around or unlock new paths. Sneak around the lower decks without getting spotted, break into passenger cabins, bribe the staff with stolen alcohol, and gather the clues to unravel the mystery!

Who is the saboteur? Who can be saved?

Each suspect has a secret and unique personality you can uncover in a nonlinear manner via dialogue, stealth, breaking into their rooms, or getting them drunk! Customize your playstyle with a number of tools but don't get spotted snooping - others will call you out on it and start suspecting you as well. Who knows, maybe it really was you all along? At times the game will let you dictate the narrative.

  • Free form exploration in a stylized world
  • Complex Characters, each with their own motives an personal struggles
  • A dynamic story that may sometimes put you in the role of narrator
  • STEALTH
  • Various Tools to customize and fit your playstile




What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 13, 2026
https://youtu.be/AshLKCRln9k Offering a great use of declarative statements, this immersive sim punches way above it's weight and with a fair bit of humor too.
Recommended Mar 11, 2026
I was totally engrossed by this game. It's one of those that really gets at what I like about indies. As I was poking around about it, I saw that the dev considered it a commercial failure, which is really such a shame. Happily they've continued to release games in the years since, but this deserved a much better reception than it seems to have gotten. It was unique, ambitious, and well-written; it was impressively complete for such an ambitious indie game, IMO. Karaski is set in a kind of fictionalized USSR on the verge of balkanization. You and a smattering of other people are on the maiden voyage of an airship whose creation is hugely politicized. When it becomes clear the dirigible has been sabotaged, you have to try to suss out which of the many different political factions is responsible, and who onboard is trying to get everyone killed. The game starts with you, Player Character, waking up in a closet on the middeck of the ship; you walk down the hallway to find that some kind of explosion has happened in one of the control rooms, killing an employee. In a panic, you try to escape, and as you do end up talking over a radio to someone who seems to think you're an 'agent' t…
Not recommended Feb 17, 2026
Karaski is a "mystery" game that substitutes having actual substance with a bunch of vague clues and suggestions. The illusion is so shallow it can't even last one playthrough: in about 2 hours you'll be able to collect incriminating evidence on all 4 suspects, maybe even get a hint that their presence on the airship was organized by some higher power and that they're all fall guys, only to then be forced to pick one and only one of them. If you spend more time digging deeper, you'll find out that you don't actually need any evidence, you can go in empty-handed and no matter who you accuse or what dialogue options you pick your accusation will always go through, and that the "higher power" mentioned previously isn't something you can expose for a secret true ending but yet more smoke and mirrors. Now, I know that a mystery doesn't have to answer every last question and explain every last detail, but when every possibility is as equally valid as any other the result is that none of them matter.
Recommended Sep 15, 2025
Good game, very dynamic, not overly drawn out, I recommend you try it out
Recommended Oct 12, 2024
It's okay. Following the story thread is engaging, and snooping around the admittedly tiny airship is good fun. 2 gripes: It's not a im-sim, but a metroidvania. Items you pick up only have 1 use case every time, which is fine but wasn't what I expected. Also, it lacks some of the detail that could have made the game more fun, like how footsteps don't propagate through walls convincingly, or the lack of distinct humming ambience I would expect from a steam powered aircraft (could have been drowned out by the music, but the point stands).
Not recommended Jul 25, 2023
It's another one of those games that makes you wish there was a "neutral" option for reviews. I have to admit that I rather enjoyed my first run of the game. The mystery felt intriguing, the gameplay smooth enough to not bother me much, and it was satisfying to explore the ship and overcome the obstacles in what felt like my own unique way. Unfortunately, that fascination didn't last long. The story doesn't have a satisfying ending, asking you to come up with your own conclusion which could've worked, I guess, but in this case just felt lazy, several of the design choices and mechanics started to grate after a few hours of playing, and of course having to work around the bugs made the experience even more tiresome. That might just be me nitpicking, of course. What got to me the most though was that [spoiler] none of your choices and exploration matter in the end. You can blame whomever you want without having to learn anything about them.[/spoiler] For a story-driven game that was not something I could accept. I've seen this game compared to Consortium and while it has it's own share of questionable moments I'd still recommend it over this one. But if you're satisfied with ma…

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