

KILLRUN
BULKHEAD · August 25, 2022 · Shooter, FPS, Action, Parkour, Modern
Buy the KILLRUN key for Steam from Eneba at $1.30 — the cheapest of 4 stores we compare.
Where to buy KILLRUN — official stores
Cheapest KILLRUN keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
KILLRUN price by region
KILLRUN costs £1.00 in the United Kingdom, €1.15 in Europe (EUR), $1.30 in the United States, $1.30 in Georgia (USD), CA$5.69 in Canada, NZ$6.29 in New Zealand, zł6.42 in Poland, A$7.50 in Australia and R$10.89 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.00 −75% | £3.99 | £1.00 | 2 | |
| €1.15 −71% | €3.99 | €1.15 | 4 | |
| $1.30 −74% | $4.99 | $1.30 | 4 | |
| $1.30 −60% | $3.29 | $1.30 | 4 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| zł6.42 −64% | zł17.99 | zł6.42 | 2 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About KILLRUN
Master advanced movement techniques like strafe hopping and sliding across 60+ maps to chase the fastest times and climb the leaderboards in this speedrunning parkour shooter. Choose between intense gunplay combat or pure movement-focused runs, unlocking weapon mod kits by beating pro times and collecting stars through your own creative routes.
SPEEDRUNNING AND PARKOUR //
Speed is the game but you'll only collect all the stars by creating your own routes and mastering strafing, strafe hopping, and sliding.
RUN N' GUN //
Feel every bullet rip through the simulation. Snapshots, noscopes, and reflexes are alive and kicking. The gunplay in KILLRUN is not for the faint of heart with BULKHEAD's signature gunplay and focus on 'feelback'.
LEADERBOARDS //
Compete against yourself and others. Use the friends only leaderboards to set the bar for the real competition.
JUMPER //
No KILL. All RUN. For the pacifist inside you with a 100% movement focus. Move, groove and conquer the leaderboards without firing a shot in KILLRUN's JUMPER game mode.
OVER 60 MAPS & COUNTING //
KILLRUN will see players work their way across a multitude of maps of varying lengths, times and difficulties with more still to come!
UNLOCKABLE WEAPONS //
Unlock 'MOD KITS' by completing and competing against the PRO times and earning stars across your runs.
KILLRUN — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
KILLRUN is a fast-paced parkour and time-trial game that successfully captures the smooth movement mechanics and feeling of classic CoD4 mods, with enjoyable jumper modes and map variety that appeals to old-school players. However, the game is significantly hampered by poor user experience design including forced FOV effects and UI issues, and players express deep disappointment that the promised multiplayer and PROMOD competitive component were abandoned, leaving what could have been a spiritual successor to CoD4's modding scene incomplete.
Was originally sold/marketed as a COD 4 inspired shooter called PROMOD, it was amazing. Then it was for some reason hastily converted into this weird janky parkour game. Very late review, but with WARDOGS coming out, which I am very hyped about, I feel like it's important to point out the especially bad record the studio has with delivering on their promises.44 found this helpful
Ultimately giving a thumbs down as bulkhead never released and ended up abandoning the multiplayer and promod component of the game. This game could have been a prime opportunity to reinvigorate and breathe new life back into the CoD4 community and Bulkhead ended up squandering it before even giving it a chance. The server browser on CoD4 is worse more than ever, and we do not have any modern titles that offer the same gameplay experience like we had during CoD4. At the very least, It WOULD be nice to have access to the multiplayer game mode to at least host private servers and games with friends. On the other hand: I think the jumper and killrun game modes are a ton of fun and capture what made custom jumper/bounce servers in CoD4 so fun back in the day. - Completing challenges, improving your times and unlocking new weapons via the weapon modkits menu is good fun and also provides some good replay value. It is a shame RPG's and rocket jumps didn't make it into the game.6 found this helpful
A good game plagued by horrible UX. Lots of little issues that add up to a bad experience but I could overlook most of them if it wasn't for the forced fov effects.4 found this helpful
[h1]TL;DR[/h1] KILLRUN is merely a shadow of its former self, that being PROMOD. But even so, there's something worth checking out here if you're an old-school CoD player that enjoyed mods like CoDJumper. Unless you're apart of this super niche group of people, I'd recommend steering away from this game. [h2]KILLRUN only gives you a TASTE of what PROMOD was meant to be.[/h2] KILLRUN does a GREAT job at replicating how CoD4 felt. Wallrunning, strafes, bounces, vaulting, it all feels nearly identical to CoD4, even down to the little details such as weapon animations. You can really feel that this game was made with passion, and that fun, along with competitiveness were at this game's very core. The KILLRUN map packs never get stale, Jumper is a fun (even if occasionally frustrating) mode, and the training facility teaches you just about everything it should whilst having all the necessary tools for practice. All of this sounds great, so why is nobody talking about KILLRUN and why should the majority of people stay away from this game? KILLRUN was originally a side mode to the main game, that being PROMOD. But PROMOD was cut a little too short because BULKHEAD decided that they wa…3 found this helpful
The game is really fun to play. Get it if you aren't concerned about the studio behind it. My thumbs-down is not related to KILLRUN's state. I just don't want to elaborate KILLRUN because... -------------------- I am so sad.. This game is really good, but you know what would be 10x better? A multiplayer mode... Stupid sarcasm aside, I felt the urge to relive the PROMOD Playtest and caved in after years of being salty about its closure. It's been so long that I can't be sure anymore, but at the time it felt like a done deal that PROMOD was going to be BULKHEAD's next game. And then it was just ripped away. It wouldn't be such a big deal to me if it wasn't the greatest MP I've played since I discovered what a Counter-Strike was. The mechanics are so buttery smooth that your hand will slide right off of your keyboard and into your pants. I was ADDICTED to that playtest. And so many more were as well, similar to what I've heard about people with WARDOGS now. They improved the CoD 4 Promod formula from a balance perspective and a feature-set perspective, they made things like strafing and bouncing more accessible, the maps they cobbled together were already in a good shape, they eve…
KILLRUN is a fast-paced first-person action game that puts speed, precision, and mastery of movement above all else. Developed and published by BULKHEAD, the game is built around the idea of treating each level as a time trial rather than a traditional combat arena. Instead of focusing on story, characters, or cinematic progression, KILLRUN challenges players to perfect their runs by shaving milliseconds off completion times, rewarding fluid motion, clean execution, and an intimate understanding of its physics-based movement system. At its core, KILLRUN is about momentum. Movement is the primary skill to master, with mechanics such as strafing, sliding, jumping, and chaining actions together to maintain speed through complex level layouts. Combat exists, but it is deliberately lightweight and serves more as a tool to maintain flow than as a tactical challenge. Enemies are obstacles to be dispatched efficiently rather than threats that demand caution, and the best runs are those where shooting blends seamlessly into traversal without breaking rhythm. This design philosophy makes the game feel closer to a speedrunning sandbox than a conventional shooter. Level design plays a crucia…
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