Lazy Witch's Factory

Lazy Witch's Factory

MELTCLOCK.Inc · August 21, 2026 · Automation, Base Building, Resource Management, Time Management, Anime

Buy Lazy Witch's Factory from Steam at $15.99 — the cheapest of 1 store we compare.

PC
Very Positive92% · 221 📈 Making a comeback 100%15playing now
Best price 24 Fair price
$15.99
lowest tracked $14.39
Steam Buy at Steam

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Where to buy Lazy Witch's Factory — official stores

Steam
Steam
Standard Edition · Steam
$15.99
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Lazy Witch's Factory price by region

Lazy Witch's Factory costs $9.09 in Georgia (USD), £14.49 in the United Kingdom, $15.99 in the United States, €16.49 in Europe (EUR), CA$19.25 in Canada, A$22.50 in Australia, NZ$24.99 in New Zealand, R$56.99 in Brazil and zł67.99 in Poland right now.

Cheapest Lazy Witch's Factory offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $9.09 $9.09 — 1
United Kingdom £14.49 £14.49 — 1
United Statesyour region $15.99 $15.99 — 1
Europe (EUR) €16.49 €16.49 — 1
Canada CA$19.25 CA$19.25 — 1
Australia A$22.50 A$22.50 — 1
New Zealand NZ$24.99 NZ$24.99 — 1
Brazil R$56.99 R$56.99 — 1
Poland zł67.99 zł67.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Lazy Witch's Factory

One Shift. One Factory. One Impossible Deadline.

『Lazy Witch’s Factory』 is a run-based rogue-lite factory builder.You have only a short time to build a factory, make deals with demons, and repay a ridiculous amount of debt.Build fast.Optimize with minimal resources.Spaghetti lines and stopgap fixes are allowed.Because when the timer hits zero, you’ll—…ah, never mind.

Contracts Solve Everything (For a While)

Mine resources. Turn them into products. Sell them to pay off your debt.But it is not enough. Make contracts with demons.Short on raw materials? Tweak the recipe.Got too much iron ore? Transform it into a gem.Short on cash? Just make some.When your shift ends, everything resets — except what you learned.Knowledge lets you spot better contracts and smarter synergies next run.

Middle management in hell is hell itself.

You play as Momoko, who signed up for “easy money” — and paid the price.Your workers seem far more interested in personal fulfillment than productivity.Whether they can be made to work properly depends entirely on you.
  • Salamanders think work is weight training. (It isn’t.)
  • Slimes enjoy pain a little too much. Unfortunately, that slows things down.

Eternal Life, Infinite Overtime

In the beginning, eternal life was the punishment cast upon sinners.The manager Gehenna thought:“Wonderful. This solves the overtime problem.”You were cast down into a truly hellish work environment.Fortunately — by Hell’s standards — not every demon is your boss.Bored by immortality, the arch-demons now offer their help with your factory operations, each in their own highly questionable way.
  • Leviathan, a researcher, improves efficiency by “experimental pollution.”
  • Mammon, the central banker, specializes in “creative accounting.”
Welcome to hell. Please clock in.

Game Features

  • A frantic run to pay off your debt within a 30-minute time limit
  • Highly replayable gameplay that inflates production power through factory design skills and randomized options for greater strategic depth.
  • Diverse strategies based on sponsor character combinations
  • Cute characters and sarcastic humor

Lazy Witch's Factory — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Lazy Witch's Factory is a compact factory-building roguelike that distills production-chain optimization into quick 30-minute runs with charming anime aesthetics and satisfying moment-to-moment gameplay. Players praise the cute art style, voice acting, addictive "numbers go up" feedback loop, and strategic depth from sponsor choice and run variety, though several note that success on higher difficulties feels heavily dependent on favorable RNG for resource generation and conveyor belt availability.

Recommended Sep 23, 2026
Another "thinky" genre turned roguelike. Imagine Factorio with a time limit and a VERY low stock of belts. When the training wheels are off and you enter hell difficulties, the due payments truly start to mount. In this game you get your "level up and choose 1 of 3" after delivering a certain amount of valuables. Which ones, how you produce them and how you transport them are your constant questions and are already decided halfway by your starting lineup of sponsors. Each provide you with one type of "building" and correspond to one resource archetype. Will you branch out to many production types or will you reinforce your mining and logistics workforce? The archetypes also decide the types of upgrades and shop offers you see during your run. Whether delivered goods cash in for money or not, they at least always sell for resources used in crafting or the shop. While the game is still rough around the edges, the developers have frequently released competent balance updates which include new gameplay features that add meaningful choices about how you manage your current production lines. There are currently known overpowered starting loadouts and level up choices, but they ar…
3 found this helpful
Recommended Sep 5, 2026
Do you like the [i]concept[/i] of a factory game but get turned off by the prospect of optimizing a vast and complex production chain? Do you like the aesthetic of a factory converting raw resources into refined valuable goods but don't want to open up a spread sheet work out if you're maximizing your profits? Do you like watching cute anime creatures toil for your own enrichment and amusement? Lazy Witches Factory gives you the short term dophamine hit of numbers going up without the huge time commitment. Each game is 30 minutes, you have to set up your production chain ASAP and you have no time to make it pretty. To win the game you have to pay off debt by producing and selling items worth money. At certain milestones you are offered "contracts" which give you different types of buffs. Ultimate success depends on building broken combos to rake in the cash before the timer runs out. While there is strategy involved in picking different contract sets (you can choose different sponsors before the game starts.) on higher difficulties the game can become more luck based because if you don't get the right contracts within the right time you're just not going to win. At t…
2 found this helpful
Recommended Sep 17, 2026
I loved this. The voice acting is fantastic, the units adorable (although the seemingly pregnant slime is a little concerning, I guess), and the factory automation mechanics work very well. My only criticism is that the player's ability to succeed appears very dependent on the RNG. On anything above Hell 1 difficulty, I usually only am able to succeed when the stage has just the right things and I roll just the right upgrades that allow me to reach the end goal. This is either because I suck or the RNG hates me. Possibly both. Usually the failure point involves the game not giving me enough conveyor belts, or the map not generating the appropriate resources for me to produce valuable products and the debt-clearing rewards never providing the upgrades that allow me to a generate sufficient income. Either way, I'm really enjoying this, and the difficulty modifiers, too. If you're a fan of A) Anime and B) Factory Automation games, this is definitely one to check out.
1 found this helpful
Recommended Sep 12, 2026
i want to be exploited by lucifer
Recommended Sep 11, 2026
I actually liked this game a lot more than I thought I would! Looking forward to more content in the future
Recommended Sep 5, 2026
This game is so fun. It's a roguelike factory builder with a small enough set of pieces/recipes that it's not too hard to get a handle on the options available to you, but every run has you looking at what's available on the map and what contracts you're offered and figuring out how to pull them together into a moneymaking machine. I'm 25 hours in and still feel like I'm finding fresh things to do each run, and there are special missions with variant rulesets to add some more variety on top of that. Can't wait to see how it plays once they add the last two sponsors to the game! All the art and flavor is absolutely adorable, too. (I never get tired of hearing Momoko's little "bleh!" when she splats down onto the map.)

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