

Legions of Steel
Studio Nyx · 2015 · Strategy, Turn-Based, Sci-fi, Wargame, Tactical
PC
Mixed54% · 2664Metacritic
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About Legions of Steel

The Empire of the Machines is threatening the entire universe. The League of Aliens and the U.N.E. (United Nations of Earth) have banded together to defend the galaxy from the invader. Battles are raging everywhere, but it is inside the twisting corridors of the Machines underground production facilities, that the tactical upper hand is taken. And the war is won.
Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical board game where players fight battles in a dark and dangerous environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of rules, while adding slick 3D models, a clever and accessible UI and a load of new features.
Turn-based tactical firefights
Each unit has its own skills and characteristics. It comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
Electronic Warfare (Fog of War)
A game mode on its own, Electronic Warfare is an option players decide to activate and which completely changes the game into a whole different experience. All maps are playable in Electronic Ware mode
Tactical Options
Players can choose from a host of available firing options
The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn
Grenades! Used to unlock gridlocked situations, players can throw them around corners without getting exposed. These are also used by the Machines to create smoke cover
Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during opponent’s turn.

Initiative Roll
Each map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
Suspense above all
Radar detection and echoes add suspense to the gameplay. Every move is a thrill
More numbers!
2 playable factions with their own units and equipment
2 Single player campaigns in an immersive setting
15 scenarios for single player or multiplayer
Multiplayer
Play with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode
Tournament system
This important feature works on the base of the Swiss System Tournament which uses a non-elimination format. It is very flexible and dynamic at the same time, allowing for a more challenging experience and it improves the general competitiveness.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$5.67
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
re playing this one again after playing a demo of another game, which looked like it, but didn't play half as good, so loaded it back and so glad i did, just one of those games which at time of release didn't get the amount of player it maybe should have, it's like the 1988 spectrum game laser squad with more up to date looks and a better more modern UI, plays well and looks good, should have had a follow on or some more added to it, but can say that about many games now days, enjoy6 found this helpful
This game looks way better than it plays The graphics are great, the cinematics are nice, the sound is... ok. But the game play and controls are terrible. 1. The game itself is a huge RNG fest. The best you can manage is a 66% shot at point blank range. It's really tedious to be missing so much with very little ability to improve those odds 2. It's a squad grid with 4 way directions. It's really tedious 3. The controls are horrible. You have to use RMB scroll, push-edge or keyboard movement is waaaay to big so you won't be able to see anything. And the controls are too clicky. I suspect it's a tablet port. It certainly feels like one. 4. The missions play more like puzzles than a tactical game 5. It's a poormans Templar Battleforce. It isn't even as good as Steam Marines. It's certainly no Space Hulk, which it's clearly riffing on.3 found this helpful
This a mobile (Android) ported turn based tactical game with a sci-fi theme. Guide a small squad of soldiers around samey looking bases and kill the baddies. In a surprise to nobody, this mobile ported bundlemeat is garbage. The combat is dumbed down and the hit percentages are terrible worked out. Graphics, 2D awful shovelware tier that would have looked a bit underwhelming in the 1990s. That's not even the worst of it. Once more we see greedy mobile devs trying to screw over PC gamers. On Steam, this is a massive AAA $20 USD, on app stores, it's $10 USD. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a mobile game just because it's been lazily dumped on Steam. The $20 price tag here is sheer comedy given the terrible mobile ported quality of this bundlefiller. For the same money you can get Star Wars: Jedi Fallen Order, Monster Hunter World or Doom Eternal on sale. It's preposterous for Slitherine to consider this garbage is on the same tier as those kinds of games. But they do.2 found this helpful
Legions of Steel is a methodical, old-school tactical strategy game that wears its tabletop roots openly and unapologetically. Developed by Studio Nyx and published by Slitherine Ltd., the game is a digital adaptation of a classic sci-fi board game, and it prioritizes deliberate decision-making, careful positioning, and probability management over spectacle or fast pacing. From the outset, it is clear that this is a title designed for players who enjoy thinking several moves ahead and who appreciate systems-driven gameplay more than visual flourish. The setting places players in a grim science-fiction future where humanity is locked in a desperate conflict against the Empire of the Machines. You command small squads of elite soldiers sent into claustrophobic, hostile environments to complete objectives ranging from survival and extermination to extraction and area control. The narrative framing is functional rather than dramatic, providing enough context to motivate missions without overshadowing the game’s mechanical focus. Story beats are delivered through brief comic-style panels and mission briefings, reinforcing the sense that this is a tactical exercise first and a narrative…1 found this helpful
Really enjoyed this game, brutally hard but not overly complex and looks great.1 found this helpful
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