

Locke(d)
KigyoDev · January 23, 2023 · Visual Novel, Philosophical, Mystery, Anime, Dialogue Heavy
Locke(d) is free to play — no purchase needed. We track it so you know if that ever changes.
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Locke(d) price
Locke(d) is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Locke(d)
Locke(d) is a short visual novel where you wake up to talk with a mysterious stranger across a table, unfolding a brief 3000-word conversation through reading and occasional point-and-click exploration. Its atmospheric mystery and philosophical underpinnings, drawn from John Locke's epistemology, create an intimate and thought-provoking experience you can complete in under 30 minutes.

You wake up sitting across from a beautiful stranger.
"There is nothing I want more than to talk to you right now."
And so you talk.

Locke(d) is a short, mysterious and atmospheric visual novel with brief point-and-click segments.
- Linear visual novel
- ~3000 words
- 10-30 minutes of reading
The game was originally made within 2 weeks, and was heavily inspired by a passage in John Locke's "An Essay Concerning Human Understanding".
Locke(d) — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Locke(d) is a brief philosophical visual novel that attempts to explore concepts of free will, identity, and human-technology relationships through dialogue and atmosphere rather than traditional gameplay. Players appreciate its short length and free price point, though opinions diverge sharply on whether its philosophical ambitions land, with some finding it an interesting thought experiment while others feel it oversimplifies complex ideas that are better explored elsewhere.
Developed and published by KigyoDev, Locke(d) is an unconventional visual novel that blends psychological horror, philosophical inquiry, science fiction, and interactive storytelling into a compact yet thought-provoking experience. Rather than relying on dramatic action sequences or traditional gameplay mechanics, the game focuses almost entirely on atmosphere, dialogue, and ideas. It presents players with a narrative that constantly questions perception, identity, and the growing relationship between humanity and technology. The result is an experience that feels less like a conventional visual novel and more like an interactive philosophical experiment. From the moment the game begins, it establishes a sense of uncertainty. The premise appears simple on the surface, but the story quickly reveals layers of mystery that encourage players to question everything they encounter. Instead of presenting a straightforward narrative with clearly defined goals, Locke(d) slowly unfolds through conversations, observations, and increasingly strange situations. The game is designed to keep players uncertain about what is real, what is artificial, and what role they themselves play within the u…3 found this helpful
An interesting short story inspired by a philosophical concept. Can't really go wrong with free and 15 minutes long.2 found this helpful
I opening experience
philosophy major took a game design course but it was kinda half ass
A very basic introduction to some philosophical concepts that are better explored in countless other narratives, essays and, I assume, John Locke's own work. I can't stand a ten minute game trying to make grand statements about free will, I'm sorry, but I know the woman in the visual novel isn't real. Her "making eye contact" with me does not make me more inclined to engage with what she says.
She didn't manage to hurt me, but I respect the attempt.
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