

Make Route
Hippopo Entertainment · October 6, 2018 · Casual, Strategy, Indie, Puzzle, Great Soundtrack
Buy Make Route from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Make Route — official stores
Make Route price by region
Make Route costs €0.79 in Europe (EUR), £0.79 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, CA$1.19 in Canada, NZ$1.29 in New Zealand, A$1.50 in Australia, R$2.29 in Brazil and zł3.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.79 | €0.79 | — | 1 | |
| £0.79 | £0.79 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$2.29 | R$2.29 | — | 1 | |
| zł3.59 | zł3.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Make Route
Can you make a way for every car and bring it to the finish line? No accidents, the correct sequence, creative solutions!
Make Route — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the core puzzle concept of routing cars to a finish line in the correct order and praise the catchy soundtrack, but most criticize the game for being shallow and lacking meaningful constraints or progression mechanics. The absence of fuel limits, scoring systems, difficulty variations, or collision consequences makes solving puzzles feel more like simple square-counting than engaging puzzle design, leaving players wanting more depth and replayability to justify continued engagement.
[i]A car routing puzzle game, where the job is to gather cars to the finish line in a certain order.[/i] (And if the cars hit each other you lose.) There's some potential here. But the thing is, currently there's no real variation; no limits to how you can reach the goal, or scoring, or incentive to achieve "a perfect solution" (aside from your own motivation that is). With limits, I mean stuff like e.g. limited gas to each vehicle requiring them to reach the goal in a certain number of tiles; or require them driving different routes to each other; something to generate that real puzzle feeling. The cars don't even have to turn: they can drive endlessly back and forth until their "turn's up". Altogether, the result is a rather shallow experience. Finally, I'd like to mention that the controls are unintuitive: Right-click chooses a car (instead of left-click that would be more usual) and left-click builds the route. It's definitely workable, but alternate control schemes would be welcome. My playthrough was over in just over an hour. For one reason or another, the Steam achievements popped only after restarting the game. And when I finally did quit the game, it crashed each tim…3 found this helpful
Unless some enormous surprise takes place to prove me wrong, the gameplay consists entirely of: - Draw routes and count how many squares each route is, so that the cars 1) do not collide, and 2) arrive at the finish line in the order shown before the race. - Listen to cool dance music! That's it! Simple fun to fritter away your life. What more could you want?2 found this helpful
The game is interesting and even addictive. Yes, a third of the levels are really difficult, you have to help, but you get a little tired from the most difficult ones, but I liked it. Soundtracks, as a nice addition to the game. Sometimes I caught myself thinking that I was just sitting and listening to music.2 found this helpful
On a completion scale, this game would probably reach 5%,. From today's perspective, there are so many things a developer could insert to make a challenge out of it, such as score tables (multiplier for almost meeting with and/or closely following another car), multiplayer, special walls, traps, enemies, bonus for taking special routes, pop-up-icons for special abilities, changing arriving order with time and so on. As so often with these half hearted efforts, it falls way behind most classic games: Pac Man Museum for example can easily be claimed to be 1980times as challenging and Tron 5000 to be 5000times the fun, by the way, this can also bring up the idea of attributing traces to the game, which also isn't the case. As it stands, the game is all about counting squares, ergo 0.5/10 as mentioned above.2 found this helpful
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