Marble Void

Marble Void

Leveled Games · 2016 · Indie, Casual, Action, Adventure, 3D Platformer

PC
Positive85% · 20
Best price
$4.99
lowest tracked $1.24
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$4.99
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About Marble Void

✦ AI summary

Roll through neon-soaked 3D obstacle courses as a marble navigating 40+ stages filled with moving platforms, teleporters, and gravity-defying puzzles inspired by classic arcade platformers. Unlock new marble skins and accessories while tackling three difficulty tiers, mini-games, and a level editor that lets you craft your own challenges.

Drop into the retro-futuristic world of Marble Void! A 3D Platformer inspired by old school platformers, Marble Madness, Marble Blast Ultra and the 80's. Pilot your Marble through puzzles and skill based obstacles to complete stages. With 3 tiers of difficulty and mini games, Marble Void is easy to pick up and play, yet tough to master! Moving platforms, switches, teleporters, gravity modifiers, kill spheres and more await you in 40+ stages of varying difficulties. Great for all ages!

Features:
- 3D graphics with a retro, yet futuristic aesthetic
- Over 40 stages of varying difficulty
- Easy, Medium & Hard Level Tiers
- Full 3D Camera Control
- Moving Platforms, Switches, Teleporters, Bumpers, Boost pads and Gravity Switches
- Collect orbs to spend on new marbles, accessories and unlock levels
- Multiple Control settings. Supports game pads
- Mini-games: Orb Drop & Endless Mode
- Level Editor
- 25+ Marble skins and accessories to unlock

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 17, 2020
Very cool marble game!
2 found this helpful
Recommended Feb 3, 2019
This game feels sorta feel slow paced
1 found this helpful
Not recommended Jan 14, 2026
Too many bugs with input management on Steam Deck.
Recommended Jun 11, 2025
Ahh, good old Marble Droid 2!, except wait something here seems different... Back when I played this on a Nexus tablet, I'd spend a lot of time trying and failing many times to beat the more intricate levels in the Medium section. Touchscreen controls were OK, until I reached the Hard section, because of which I spent much of my time playing levels on the more inferior difficulties. Now, thanks to the added support for keyboard and mouse controls AND Steam Deck (using Steam Input, which I had to go to the game's control options to make functional), rolling the ball has never been such a pleasing experience for me. I've been able to reach the end of all Easy and Medium levels as well as at least 5 Hard ones. Some Hard levels are pretty long and feature parts which require a lot of platforming precision, so don't expect to finish them on first try. Also I recommend using a game controller for tight areas, as a mere movement keystroke can do a whole difference in keeping the ball stable. There's even a leaderboard for every level it seems, so that's cool. Anyway I loved this game. I don't know if I'll ever beat all levels though lol.
Recommended Aug 11, 2019
the game is good but can you add multiplayer in to the game so that friends can race or orb catcher or probably fight till the last one standing wins
Recommended Feb 28, 2019
One of the most easiest games to model and assign controls to - it's hard to make a bad marble game unless you're aiming for the 'hardcore' crowd and hoping to the be the one noted for creating 'Marble Madness 20XX' Having said that this game is enjoyable while at the same time feels very much like kids screwing around with GameMaker. As example there are a good number of interactive objects which you can tumble and roll along your way but they serve no other purpose than perhaps make the game feel a bit busier than what it actually is; there's no productive reason to spend the extra minute to push down a boulder because there are no breakable secret walls to roll it through nor would it provide any practical or easy means of reaching other places Gameplay consists of time runs and obtaining collectables and this is were many other developers have also failed in the past as well; instead of making the more rare collectables well hidden or accessed by thinking outside of the box, Void has taken the more time-consuming route of placing them in abstract and cumbersome places to reach expecting the player to let their Triple A backlog collect dust as they repeatedly bounce around the…

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