

MEGAKO☆PUNCH!
物部モノ子 · August 10, 2026 · Card Battler, Strategy, Turn-Based Tactics, Roguelite, PvE
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No store is currently selling MEGAKO☆PUNCH!. It released on August 10, 2026 and was developed by 物部モノ子. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
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About MEGAKO☆PUNCH!
Plan your actions—then execute them all at once!
Instead of playing cards from your hand, flip cards one by one from your deck… and once you line up the right combination of skill cards, lock in your actions!Like Blackjack, if the total cost of flipped cards exceeds 21, you bust—losing your entire turn!But hit exactly 21, and a powerful Finisher Card is added to your hand! Don’t get too greedy—but sometimes, take the risk and push your luck!Control your strategy with energy!
Spend energy to pull flipped cards back into your hand and hold them for later use. Held cards can be played onto the field at any time!However, flipping new cards from your deck also consumes energy. Will you push for new draws, or prepare your setup? Your ability to manage the flow of battle will be put to the test!Fuse cards in your hand—evolve them into something stronger!
Defeat monsters to occasionally obtain special Items! With these Items, you can fuse cards in your hand and evolve them into powerful new forms!Fusion conditions vary depending on the Item. Build a drill-focused deck for relentless multi-hit attacks, or a laser deck that thrives on large hands. Adapt your deck to your Items—and sweep through enemies with your evolved fusion cards!MEGAKO☆PUNCH! — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Oh, it's called "PUNCH" because you hit, I just got that
Super cool game! I hope it gets more content!
I love this game so much! I play it on my Ally all the time when I'm bored. I've played the "infinite" mode a million times, tho that's my biggest gripe with this game. Yeah you can change the modifiers and apply funny challenges to them, but it's still not truly "infinite". There's a boss at the end of the set of levels, then you lose your awesome setup of cards that get you there. I'd love to see a true infinite mode where I can see where my snowball gets crazy OP. That is the thrill that rougelike players chase after all. Still a 10/10 game. Will gamble on the daily.
Cute little game. Suitable for its cheap price. Basically half an hour worth of game. However the game balance on endless 2 onwards is trash. You don't have enough options to get rid of cards you don't want. other card games have none battle events that let you get rid/gain cards. You have no way to get a specific build besides hoping to get it as a battle reward. And this game does not have items so once you have a bad draw, you take a lot of damage. (which is fine for the main game where you recover fully after each battle)
- A short but incredibly fun roguelike deck-building game. - At first, I struggled quite a bit to get a win, because my deck was poorly balanced, I had too many "Finish" cards (card with unlimited cost), and I hadn't figured out how to cancel enemy attacks yet. I usually relied on Armor and/or leveling up my Attack to survive. - After a few more runs and moving my cursor around, I realized that almost every HUD element actually provided useful information. Once I understood what all the information meant, the game became much easier to understand and much more enjoyable to play. - Once I understood how the mechanics worked, I tried another run and focused on building a more balanced deck. That's when the game really clicked for me. The final boss fight was especially exciting and surprisingly tense. I had to carefully calculate whether the cards I placed on the field were enough. One wrong calculation could mean failing to cancel the boss's attack or not having enough Armor to survive it. I'm really satisfied with this game. It's short, but the gameplay is incredibly fun, and figuring out how to build a proper deck and make the right decisions during each run feels very satisfying
Good short and sweet roguelite. the art style and ui is charming, and some of the combo loops can be pretty satisfying to pull off. Not really much of a story and not too much to unlock like other outfits and not that big of an enemy roster variety etc, but there's a snappy enjoyable blackjack themed punchy roguelite that'll be fun for a few hours without overstaying its welcome as you learn how to make some pretty large combos along the way.
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