

Miasmata
IonFx · 2012 · Survival, Exploration, Indie, Adventure, First-Person
PC
Mostly Positive77% · 1,05776Metacritic
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About Miasmata
✦ AI summary
Survive on a mysterious island while plague-stricken, crafting medicines from plants and evading a deadly stalking creature through stealth and cunning exploration. This first-person adventure stands out for its immersive hand-drawn cartography system, lush natural environments, and tense cat-and-mouse encounters with an intelligent predator.
<p>Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.
</p>
<p>During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.
</p>
<h2>Key Features</h2>
<ul>
<li><strong>Experience:</strong> An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
<li><strong>Explore:</strong> A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
<li><strong>Discover:</strong> Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
<li><strong>Survive:</strong> A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
<li><strong>Create:</strong> A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.
</ul>
</p>
<p>During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.
</p>
<h2>Key Features</h2>
<ul>
<li><strong>Experience:</strong> An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
<li><strong>Explore:</strong> A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
<li><strong>Discover:</strong> Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
<li><strong>Survive:</strong> A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
<li><strong>Create:</strong> A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.
</ul>
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is my first review ever, and I've been building up to it for over a decade, and I now realize that this should without a doubt be the game to gets that first review. You see, this game does something so utterly unique and magical, and it has provided me a wealth of inspiration over many years. I've returned to it many times and each time, it's like coming back to some magical place where I feel at peace (also dread, because it's a slow-burn horror/thriller after all). The music, the world, the objective, the beast and the protagonist... everything weaves together and envelops you in an immersion I've tried to find in other games ever since, but nothing really gets all the way there. As a professional game developer myself, I think this game is able to do this because it's developed by two persons in a custom game engine(!) They got to do (at least I think so) exactly what they wanted, and created this intuintive masterpiece that's unlike everything else. I guess The Forest attempts to do something similar, but in my opinion, it's not the same. Apart from that... I can't think of any other such games. But yes, it's not everyone's cup of tea. It's a slow burn with a bit aged (…4 found this helpful
There was so much potential, but... It's about survival, but you don't need to build, eat, sleep, and can't defend. It's about exploration, but you can't find sh*t without walking along a road. It's about herbalism, but with the depth of hack'n'slash game. It's like being in Kilimanjaro, but you can't go against 15 degree slope. It's like having GTA SA map size, but you only can run as fast as CJ crouching. It's like playing ARMA3, but much less eventful per unit of time.1 found this helpful
A research simulator is a nice idea, but everything is so clunky and clumsy that the game is painful to play. You don't even have a pocket, a sheath for a knife, nothing!
One of my favorite indie games, I don't care about narrative walking sims but this one is really unique and well made, very cozy game. I really don't understand why people ♥♥♥♥ themselves so hard over greenlight (there was a few ♥♥♥♥♥♥ throwaway indie games and people took that as steam lowering the bar (you decide where it gets on steam though)) Fast forward now where theres literally no curation and anybody can upload any low quality asset flip, was it worth it?
A fascinating concept. The monsters spooked me, but learning how to draw a map and then locate yourself on it with no compass, is just a great experience, and really well done.
Really good exploration focused game with a unique mapping system and movement. Super immersive, very tense at times with the occasional calm and beautiful moments.
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