

Model City
GTGD · 2020 · Experimental, Incremental, Relaxing, Casual, Minimalist
PC
7 user reviews57% · 7
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About Model City
Welcome to Model City, a calm relaxing simple game where you can't lose or do anything wrong. This is not a true city builder game, more of a tabletop model city builder.
If you want to, you can maximise the value of your city. You click on tiles and select what type of zoning you want to apply; residential, commercial, industrial, agriculture, or a park, and based on what is already surrounding your selection the value of your city will increase accordingly. There's no resource management or waiting, you just keep on clicking on tiles and select the zoning you want to apply to maximise value. The key is to maintain land balance, which is to maintain the correct ratio of each of the land tile types and then try and apply zoning where it will yield the maximum value. As the tiles in your city increase in value you'll see your residential and commercial zones level up and the next level of buildings will spawn on those tiles (just adds a bit more visual variation).
The game is short and I think you'll be able to complete your city in less than an hour. You can't lose, you could only just do a bit better or accomplish the final achievement. The best way I could describe Model City is that I've developed it to try and be a calm relaxing type of game.
Please do watch the video to see the gameplay. Thanks for dropping by.
If you want to, you can maximise the value of your city. You click on tiles and select what type of zoning you want to apply; residential, commercial, industrial, agriculture, or a park, and based on what is already surrounding your selection the value of your city will increase accordingly. There's no resource management or waiting, you just keep on clicking on tiles and select the zoning you want to apply to maximise value. The key is to maintain land balance, which is to maintain the correct ratio of each of the land tile types and then try and apply zoning where it will yield the maximum value. As the tiles in your city increase in value you'll see your residential and commercial zones level up and the next level of buildings will spawn on those tiles (just adds a bit more visual variation).
The game is short and I think you'll be able to complete your city in less than an hour. You can't lose, you could only just do a bit better or accomplish the final achievement. The best way I could describe Model City is that I've developed it to try and be a calm relaxing type of game.
Please do watch the video to see the gameplay. Thanks for dropping by.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This.... is not a game. Nothing is explained and all you do is fill in squares and that is it. The controls are just awful, you want to scroll out? Scroll wheel right? Nope, it's the same button as the back button, wtf? Moving forward you are scrolling in if you want to or not unless you look up, so unintuitive! You cannot turn down the music, on or off is it. It took me all of 5 minutes to fill in the squares and that is it, the game is done and gives no explanation at all about what you are doing. There is a video just before the screen shots above, watch it and you have seen the entire game. This is not something I would play even for free.... good thing I got it for free, now I want my time back! I thought maybe this was early access? Nope! I though okay, maybe they just put this out? Nope, it's 2 years old and this is it! Amazing the crap people are allowed to charge money for on Steam...8 found this helpful
Once again, steam needs a neutral option for rating games. Is it horrible? No, but I've seen more compelling mobile games. I barely feel like I will get my $ worth even though I got it on sale, so it gets a negative rating. -This is less of a city builder and more like a basic resource-balancing puzzle in the way it functions. -There is no explanation of what to do or why. You just have to click around until you figure it out, which wasn't very engaging. It runs smoothly, so if you're looking for super simple, it might appeal. -Basic game play makes this pretty boring fast, unless you just like a terrarium that looks like a city. It feels very shallow and I don't know how it could have much replay value.4 found this helpful
Model City is a compact city-building simulation developed and published by GTGD that embraces simplicity over complexity. Rather than challenging players with intricate economic systems, traffic management, or citizen demands, the game focuses on the pure enjoyment of designing and growing a miniature urban landscape. It presents itself as a digital model-building experience where experimentation is encouraged and failure is virtually nonexistent. This approachable philosophy makes it an appealing option for players who enjoy city builders but prefer a more relaxed and accessible experience. The gameplay revolves around placing different types of zones across a grid-based map. Residential, commercial, industrial, agricultural, and park areas all contribute to the overall value and development of the city. Each placement influences nearby tiles, creating a light strategic layer beneath the game's straightforward mechanics. Players are encouraged to think carefully about how zones interact with one another, balancing different land uses to maximize growth and unlock higher-value developments. While the systems are easy to understand, there is enough depth in the placement mechanics…1 found this helpful
Its barely a game at all.1 found this helpful
This game has little to no substance. There's no tutorial and it does not explain how to get better prices on land squares. I would not suggest buying this game because it is not complete. It has a good initial concept but the developer or developers failed to follow through on the rest of the game. Spoiler: [spoiler] I was able to get the 90k achievement by building the houses out from the middle and putting the other four property types in the corners and filling out each area based on the percentage demand to keep it "balanced". [spoiler]1 found this helpful
Simplistic and structured, not immediately intuitive but it grows quickly. Sublime track, promotes a soothing easy-going city tile puzzle builder. My first attempt almost cleared the top hurdle. Just a few thousand short of the needed city value. I am pretty sure I could pick-up this spare. Controls are sparse, it isn't Maxis after all. But they did well for what you have, and for the price it's worth showing the dev some love for putting forth the effort, and producing a meaningful 'polished' product. If I had a gripe it would be the controls, you can't move forward without following the cursor, but I was soon accustomed to using the bound vertical keys. Just move around holding Q and it's good, or look up just above the horizon, so you don't have to back up and adjust every so often. I'd say try it out, and it's easy enough that a young mind can find joy in it, and possibly learn with deeper meaning. It's a good starting point for game exposure. In around 30min I was able to discern some of the patterns, which make them easy to explain and contextualize, and nearly completing the game. But nothing is pushing you forward, you can assume any pace you wish.
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