Moth Ma'am

Moth Ma'am

Derek Croston · 2025 · Exploration, Precision Platformer, 2D Platformer, Platformer, Action-Adventure

PC
1 user reviews100% · 1
Best price
$6.99
lowest tracked $4.19
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Standard Edition · Steam
$6.99
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About Moth Ma'am

Moth Ma'am is a 2D pixel art platformer meant to eventually be beatable in a single sitting, like old Mega Man or Sonic games. The cryptid community is thrown into chaos when creatures are relocated across the world. Kappa and tengu have become invasive species along the Ohio river. The Loveland Frogman is scared. Mothman is busy doing his living statue routine. It is up to Moth Ma'am to bring peace back to America before humans discover the cryptids.Abilities
  • Jump- a single leap off the ground
  • Flap- use those giant chicken wings to go higher before you get tired
  • Shoot- those famous piercing eyes can actually pierce your enemies, but only one at a time
  • Air Drill- spin and throw yourself through the air at enemies before you get tired
Swim- just keep moving and flapping and you won't sinkSecretsCompleting hidden tasks will earn you cards that give you lore.RankingYour performance will be ranked between S and F after each stage. Deaths lower your rank and finding all the secrets will raise your rank. Use #mothmaam to show the developer your skills.CryptidsYou can find many cryptids in this game, including: Mothman, The Loveland Frogman, The Flatwoods Monster, tengu, kappa, The Loch Ness Monster, The Jersey Devil, Big Red Eye, The White Stag, ratkings, foo fighters, mermaids, and Florida Man.CreationMoth Ma'am was created by Derek Croston with additional monster noises provided by Purrblind, Terrance Addison, and Lushika Preethrajh.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Nov 25, 2025
I support what the developer is doing, and they clearly are really passionate about making this game from what I've seen on TikTok. That said: this game is not quite done baking yet. The fact that you restart to the very beginning on death feels more like not knowing how to code checkpoints than a genuine commitment to NES-style "beat in one sitting" games back in the day. Movement is also mostly-there-but-needs-improvement. Moth Ma'am has effectively a triple jump but it's so floaty and seemingly disconnected from your button press/animations that it never FEELS like you got the full length of the jump. The unfinished sensation to controlling Moth Ma'am also means her dash-attack feels completely pointless, as if you miss the tiny window where you can actually do it, you're screwed. If you commit to the attack and end up landing on something that damages you. Which, by the way, health is far too easy to lose in edge-case scenarios where one would expect a grace period or i-frames. I will fully own up to when I get sloppy and am touched by an enemy, but even after getting to the first boss four or five times it still felt like I lost all of both health upgrades to unfun/unfai…
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