

NET.CRAWL
Everyone is Solid · 2026 · Roguelike Deckbuilder, Roguelite, Deckbuilding, Roguelike, Cyberpunk
PC
Positive100% · 26
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About NET.CRAWL
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble. And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble. And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Frankly, I am kicking myself for not having paid more attention to this game. I played the demo a while ago and thought it was decent, so I put it on my wishlist. But I then took forever to actually make the purchase. I finally picked it up on a slow day, and I don't know why I waited so long. This is such a unique take on the roguelite "deck-building" genre. It oozes style. Quick, snappy turns with an option space that avoids decision paralysis. Deep build variety and potential make synergistic runs feel incredible. There is massive variety in content from system grids, data grids, cores (enemies), and aspects (perks), so I don't see the game running out of content for a long time. And the developer is currently and actively adding more to the game, all for less than $10. Truly, highly recommended.7 found this helpful
TLDR: try the demo if you like roguelikes that demand slow, careful, tactical decision-making, but the long term deckbuilding/strategic layer is still present and solid. It's a crime that a game of this quality has 20 reviews and was hidden so deep in my discovery queue. Just play the demo if you like roguelikes and you'll know within 10 minutes if this game is for you. There's enough content even in early access that I expect to play this game for 20-40 hours to "see it all", meaning get a few wins at the highest difficulty, defat every boss, and use most of the apparent archetypes in at least a few winning runs. If this game was released as is I'd still recommend it at the current price tag. This is a solid experience with unique mechanics focused around movement and managing a few different resources. Each enemy changes the rules or adds constraints to the puzzle. UI/UX/sound are polished and clean. Despite the deckbuilding tag, I find myself likening this game to Into the Breach: in my experience so far, your short-term, tactical, micro decision making is more important than your long term, strategic, macro deckbuilding decisions, though there are still plenty of keywords, …5 found this helpful
An endlessly charming and challenging roguelike puzzler, from the maker of what I consider one of the best mobile games ever made (Cards of Terra). I love the cute cyberspace aesthetic and the easy to learn gameplay. But don't let that fool you! this game is HARD. AS. NAILS! The challenge is to move across hex grids in a network, trying to gather data to defeat devious AI Cores, but you're constantly under threat of Trace damage. So you must balance gathering data AND decreasing Trace damage, AND Cores trying to attack you, all simultaneously. And each Core has a wildly different way of trying to screw you over, and they get increasingly tougher and more devious. Thankfully you slowly acquire upgrades to both yourself and the grid spaces to better handle the threat of deletion. But there's still a lot going against you! Especially when each level will usually leave you with less and less health in classic roguelike fashion. I feel like planning defensively, and then playing offensively is a decent plan (but I still get my butt kicked more often than not!) I'm grateful there is an adjustable difficulty level, and challenges for players of all levels to enjoy. The colorful cybe…5 found this helpful
Pretty cool little puzzle that has a lot of potential. Dont let the early access deter you - it is already a good and polished game. If you like turn-based games, deckbuilders and calculating stuff, definitely try it. Also devs push out updates regularly and answer literally any question or feedback on their discord. Looking forward to see it grow!2 found this helpful
Chill puzzle game with a cool cyber setting and relaxing music.1 found this helpful
Not sure I can say better than what others have already said about this other than this feels more akin to a turn based tactical game rather than a deckbuilder, which is good! Just wanted to drop a positive review for a great game that is likely to get buried in a crowded genre.1 found this helpful
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