

No More Mages
Max Campbell · 2026 · 2D Platformer, Action, Beat 'em up, Arcade, Adventure
PC
1 user reviews100% · 1
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About No More Mages
Climb the Tower. Fight the Magic. Slay the Mage.
- Easy to learn, hard to master
- Fueled by rage
- Play well, move faster
- Curious conversation
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No More Mages is the perfect game for players who love low skill floors and high ceilings. The movement is smooth, the combat is fun, and the art direction is beautiful! If you're a fan of platformers like Wario Land or Pizza Tower, this is definitely the game for you!3 found this helpful
Fun game! This demo is quite short but entertaining enough that I'm looking forward to the full release. DEFINITELY worth the small price tag!2 found this helpful
Fun demo. Excited to see where it goes.2 found this helpful
A fun yet charming game, the mechanic of rage really manipulates you into demolishing every single thing on your path a fun little treat for me. Though there are some bugs with the UI buttons after the tutorial, but you can just leave and rejoin and select levels, so I'd digress. I really recommend this game to anyone who's bored right now or want to support a new game.1 found this helpful
This was fun, I beat it in about 25 minutes, I didn't 100%, so that might take like 40 minutes? I like the game, didn't see bugs, the art is nice, once you get a hang of the controls it plays smooth.1 found this helpful
This is a fun demo for a platformer that shows a lot of promise. The rage meter that powers all your special abilities feels well-balanced so that you usually have at least a bit built up when you need it, but not so much that you can throw out moves without thinking about it. The mechanics work together to make you want to embody this character of a big bruiser smashing his way through enemies and furniture, and after a level or two I was getting into a flow state where I was running, jumping and smashing my way to the next doorway. Each room usually has a couple of paths to get to the exit, and they usually feel more like you're being thrown into the middle of a fight than following a linear path. There are a few collectables to get that felt hard to miss, so I hope they're a bit more out of the way in later levels. The dialog between the main character and the antagonist is a lot of fun, too. A couple of lines had me laughing, and the couple of times I had dialog options to choose from I was looking for the one that would get the funniest response because it felt like the game could deliver. There's not much going on with the story at this point, but with the amount of time giv…1 found this helpful
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