

UltiMage
CrimsonShaman · 2026 · Action, Roguelike, 3D Platformer, Top-Down Shooter, 3D
PC
1 user reviews100% · 1
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About UltiMage
UltiMage is a single-player, top-down action rogue-lite where raw magical power is your greatest weapon. Dive into dangerous levels filled with hostile creatures, unpredictable encounters, and escalating challenges as you fight to become the ultimate sorcerer.Every run pushes you deeper into a world shaped by arcane forces. Master precise manual spellcasting—no auto-fire, no auto-aim—where timing, movement, and smart positioning decide your fate. Experiment with an ever-growing arsenal of spells, elemental abilities, and magical modifiers, combining them to create your own combat style.Progress doesn’t end when a run does. With uncapped meta progression, each attempt strengthens your mage, unlocking permanent upgrades, and new ways to approach combat.Face multiple levels, uncover fragments of a small-scale but meaningful story, and watch your power evolve across countless runs. Whether you fail or succeed, every journey brings you closer to becoming the true UltiMage.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a great game that combines roguelite and soulslike genres. Has good graphics and the game offers you a variety of buffs during the run. And let's you craft your own play style attackers. Of course it has some lacks but it can evolve. First of all we definetely need a gamepad support and Steamdeck, Rog Ally support ✊🏻5 found this helpful
It needs a lot of work, but the gameplay is fundamentally not bad and quite challenging on high difficulty. The potential is there.4 found this helpful
This game shows a lot of promise, especially considering it’s developed by a solo creator—an impressive achievement on its own. The core idea feels fresh and has strong potential to grow into something really engaging. While playing, I did notice a few areas that could use some refinement. For example, the key input feedback can feel slightly delayed at times, and movement responsiveness—particularly when adjusting the cursor—could be smoother. Additionally, leveling up currently interrupts the flow a bit, as it seems to reset or reduce movement momentum. That said, these are all things that feel very fixable, and they don’t take away from the overall experience. With some polish in these areas, the game could become something truly great. I’m excited to see how it develops further!
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