

Oddworld: New 'n' Tasty
Just Add Water (Developments), Ltd. · February 25, 2015 · Puzzle Platformer, Platformer, Adventure, Remake, Puzzle
Buy the Oddworld: New 'n' Tasty key for Steam from Kinguin at $1.31 — the cheapest of 14 stores we compare.
Where to buy Oddworld: New 'n' Tasty — official stores
Cheapest Oddworld: New 'n' Tasty keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Oddworld: New 'n' Tasty price by region
Oddworld: New 'n' Tasty costs $1.31 in the United States, $1.31 in Georgia (USD), £1.34 in the United Kingdom, €1.61 in Europe (EUR), zł7.09 in Poland, R$10.04 in Brazil, CA$20.67 in Canada, NZ$23.99 in New Zealand and A$27.21 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.31 −93% | $18.79 | $1.31 | 14 | |
| $1.31 −87% | $9.99 | $1.31 | 13 | |
| £1.34 −90% | £14.09 | £1.34 | 11 | |
| €1.61 −89% | €15.03 | €1.61 | 13 | |
| zł7.09 −90% | zł69.00 | zł7.09 | 9 | |
| R$10.04 −73% | R$36.99 | R$10.04 | 8 | |
| CA$20.67 −6% | CA$20.67 | CA$21.99 | 8 | |
| NZ$23.99 | NZ$23.99 | NZ$23.99 | 7 | |
| A$27.21 −6% | A$27.21 | A$28.95 | 8 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Trailers & screenshots
About Oddworld: New 'n' Tasty
Lead Abe through treacherous meat-processing plants and dangerous temples, sneaking past guards and monsters while uncovering the dark secrets of RuptureFarms. This ground-up remake of the classic adventure features stunning modern visuals, revamped controls with new tactical options, and brand new areas alongside beloved locations from the original.

Back To Oddworld
Explore ancient ruins, dodge carnivorous beasts and avoid trigger-happy guards as Abe, the original Oddworld hero in this lovingly recrafted, built from the ground-up and totally recooked take on the classic adventure Oddworld: Abe's Oddysee.
Once a happy floor waxer in Oddworld's biggest meat processing plant, Abe stumbles across his boss's secret plan to turn the factory's slave labor force into the latest in the RuptureFarms Tasty Treats line of novelty meat snacks. Abe now has to save his own skin from the grinders, but simply escaping the flesh farm is only the start of his Oddysee - for many dangers await Abe on his journey to discover his destiny.
Built from scratch from the ground up, enjoy new breathtaking visuals, enhanced audio and improved, deeper gameplay as New 'n' Tasty reignites the original Oddworld game using the latest next-generation technology.
Amazing new graphics
With art direction from series creator Lorne Lanning, Oddworld: New 'n' Tasty offers a view into Oddworld with fidelity never seen before. Fluid animation, new free-moving cameras and high resolution (up to 4K) visuals make RuptureFarms and the surrounding areas look incredible, creating the Oddworld that Lanning always wanted to see.
Revamped controls
Analog controls offer more subtle control over Abe, and new tricks like free aiming, the ability to drop grenades behind you and also sneak whilst crouching open up new avenues for stealthy tactics and inventive speed-running. Optional 'Old School' controls bring back hopping and digital movement too, so the Oddysee purists can get started with some familiarity.
Brand new areas, brand new secrets
From the murky grime of RuptureFarms to the expansive native lands of the Monsaic Lines, through to the vast temples of Scrabania and Paramonia, Oddworld: New 'n' Tasty boasts new areas, subtle gameplay changes and a few surprises. Fans will recognise the huge meat grinders, Scrab holding pens and cavernous caves, but there's more than enough that's new here to keep you on your toes.
Oddworld: New 'n' Tasty — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
Oddworld: New 'n' Tasty in the rankings
DLC & expansions
🎁 Complete the collection
Base game + 4 of 5 DLC at today's best prices (some DLC unpriced).

Oddworld: New 'n' Tasty - Scrub Abe Costume

Oddworld: New 'n' Tasty - Alf's Escape DLC

Oddworld: Abe's Oddysee - Official Soundtrack

Oddworld: New 'n' Tasty - Official Soundtrack
Free to playOddworld: New 'n' Tasty - 720p Movies Pack
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Oddworld: New 'n' Tasty successfully modernizes the classic platformer with a fresh 3D makeover and an expanded soundtrack that captures what players remember loving about the original. However, players frequently criticize the sluggish and unresponsive controls, which make platforming segments and mine disarming frustratingly difficult, and some feel the visual changes with excessive bloom and new camera angles diminish the darker atmosphere of the original.
This is Oddworld Abe's Oddysee with a fresh coat of paint more or less The original Abe's Oddysee had 2D sprites with pre-rendered backgrounds, whereas New N Tasty is obviously all 3D modelled. New N Tasty also has continuous screen scrolling as opposed to Oddysee's square segmented level layouts. There's now continuous movement as opposed to the almost grid limited positions of movement of the original game(Not to imply the original movement mechanics for the original are bad) If you know the original like the back of your hand, then you know what to expect with the level layouts and can breeze through it The OST for New N Tasty is entirely redone and expanded from the original Abe's Oddysee OST. It is still dynamic, changing based on statuses like controlling an enemy via possession or being pursued by sligs/scrabs/paramites. The darker grittiness and color palette of the original has been brightened, most especially for Rupture Farms. Other areas of the game are much closer to the original color and look more or less. The art style is largely in-tact otherwise including perhaps one of the most important things: the sense of scale.1 found this helpful
You know how it goes - you remember a game from your childhood, and in your memory it always looks several times more beautiful and cooler than it actually was. That’s exactly what happened here. The game looks exactly the way I remember it from playing it on the PS1. I looked at what the original actually looked like, and really felt that contrast for myself. This game looks the way I imagined it in my head back when I played it on the PS1. The game is great, and I had a lot of fun playing through it. But if you’re making a full remake, for ♥♥♥♥’s sake, give us some decent controls! And that’s my main complaint about this game - the controls are extremely unresponsive and clunky. Disarming mines is a ♥♥♥♥♥♥♥ nightmare, and you really have to struggle just to make a jump properly. The controls are incredibly clunky and, in most situations, just unpleasant to use. But still, I have to give this game a like. The developers did something amazing: they managed to recreate a childhood game that originally looked absolutely terrible and ugly, but they recreated it the way a player who played it 20 years ago remembers it. You don’t see stuff like that being made anymore!
It's new and tasty. Not much else to say. Okay, seriously though, as someone who's never played the classic, I really liked it. It was actually a pretty damn fun way to get a taste of a hardcore '90s platformer without having to deal with the crusty old graphics.
10 years later i finally come back to play this game to continue where i left off in my Oddworld 100% marathon, and coming back i do not remember the remake being like this I feel like the aura of the original has been lost with a piss filter and bloom attached to it and it is incredibly bright for a game that's in a very dark setting, Abe's animations looks sluggish when he runs in the first cutscene to the delivery of his lines not being as good Controlling Abe in this is like a snails pace, there is no crazy movement tech in this one and you are very slow why in the original you were zooming if you knew your way around, and i hate the camera angles, why on gods name did they do this, just keep it a still ♥♥♥♥♥♥♥ camera, we don't need this weird cinematic ♥♥♥♥♥♥♥♥ because half the time i miss jumps and get timing incredibly wrong because the angle is screwed. And i will say again i do not remember this game being like this, it's like it suddenly changed also controller for steam is ♥♥♥♥♥♥, you have to bind everything which is annoying because half the buttons don't work My only gripe with this game is i get they want a 1 to 1 remake but i would've loved extended cutscenes l…
Diced and canned abraham lincoln meat is every radioactive sligs sludge dream
I give this game a 8.5 out of 10. It loses 1 point for that HORRENDOUS DOUBLE MEAT GRINDER section in one of the secret mudokon areas with the three paramites. After rescuing all of the mudokons in that room and dealing with the paramites, I have never died so many times in a single area in all of the game than this one because of those grinders. I'm also docking it another .3 points for the slight damper in control, though it did get better once I enabled "Button to Run" and "Sideway Hop" so I had more control over Abe's movements instead of him sliding into a mine and dying. Another .2 points for some graphical bugs. Nothing detrimental that would prevent me from beating it, but noticeable.
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