

Omega Pilot
XOCUS · September 2, 2022 · Racing, VR, Flight, First-Person, Simulation
Buy Omega Pilot from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Omega Pilot — official stores
Omega Pilot price by region
Omega Pilot costs £11.39 in the United Kingdom, €12.49 in Europe (EUR), $14.99 in the United States, $14.99 in Georgia (USD), CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £11.39 | £11.39 | — | 1 | |
| €12.49 | €12.49 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Omega Pilot
BEST RACING EXPERIENCE & IMMERSIVE GAMEPLAY
Do you like racing? If so, then this first-person hit in the virtual world is for you!
Explore the enhanced content within Omega Pilot!
- Enjoy the cockpit view and interior as you immerse yourself in advanced high-quality graphics
- Compete on 33 different tracks with other pilots in Asynchronous Multiplayer, which will identify the best among equals
- Stand out not only by the results but also by the unique ships designs of which there are 26
- Unlock an array of gloves through the utilization of your unique abilities
- Realtime Multiplayer is also available! Relish the camaraderie that transcend geographical boundaries
- Participate in regular tournaments with prizes and get ready for constant content updates
Hone your skills and reach maximum speed. Don't miss the chance to surpass yourself and improve your time on the track.
Become the fastest - become the Omega Pilot!
CURRENT FEATURES
- Try our uniqie immersive virtual game controls
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1933050/extras/Comp_5.gif
- Innovative hand control
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1933050/extras/Comp_7.gif
- Asynchronous multiplayer mode with different types of tracks
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1933050/extras/Comp_9.gif
- Many ship designs for every taste and color! 16 available now, more to come
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1933050/extras/Comp_10.gif
JOIN THE LEAGUE. BECOME AN OMEGA PILOT!
Omega Pilot — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game has a lot of potential but it was never - and will never be - fully realised. As far as I can tell support for this game has been non-existent for years, which would be fine if it still didn't feel like an early access game nearly 2 years later. As far as I can tell, since this game's release the devs have made a whole other VR title and have two more on the way. And this game clearly paid a price to make this happen. Honestly, it feels like an overpriced mobile game (and extremely unfinished), which super duper sucks because I genuinely like the bones of it. This game feels great to play, its easy to learn yet hard to master, it has crossplay with Quest, Trackmania style multiplayer (and leaderboard) AND realtime mp races WITH VC! Honestly really impressive for what (I assume) is a small VR studio. BUT, once you start getting into it you begin to notice all the corners that have been cut to make this happen. Map design and variety: There are just not that many maps in this game. Half of them are just the first maps played in reverse. Additionally, while they are all visually great, they do not all feel good to play. Most of them are extremely claustrophobic an…5 found this helpful
There's no way to laterally calibrate your seat, so if you have a larger room-scale space with your desk/chair off to one side you NEED to move it to the middle because the game only offers vertical and forward/back calibration. It [b]assumes[/b] the left/right centre of the space is correct... It doesn't work well on vive interfaces at all. The tutorial and in-game controllers are all modelled after the quest's. You need to figure out that "X" is up on the left pad, that clicking the right stick is grip or something. The worst of it is that the hand orientation is completely wrong; you need to [i]twist your right arm outward[/i] to get the ship to simply remain level. It's very bizarre, because it the ships dont take input unless you're gripped, and the tutorial even says "let go of the stick so you don't lose control", but the race starts out with your ship in a tumble. This [difference between expected quest hand orientation and real vive layout] would be fine if it used relative input, id est [b]upon taking grip[/b] any motion [i]from that point[/i] be taken by the ship, but even though it uses this grip functionality it works via an absolute system...meaning you [b]have to[/…2 found this helpful
I was excited originally because I thought it was a VR version of Wipeout, but it's more like Aircar in tunnels with opponents. I still recommend. More detail: -The game has some problems but lots of character. Runs fast. -The car flies in zero-gravity and a vacuum like Aircar. -Depth perception helps to judge corners, but there's little sense of speed because turning ability, wind sound, scrape sounds, etc don't change depending on speed. -The weight of the car (momentum) builds with speed. -Can make you crazy balance-sick if you don't keep looking straight ahead and flying fast. -Worldwide leaderboard with asynchronous multiplayer is a good idea for realistic opponents. -Missing a single player campaign with race cash and vehicle upgrades. -Mostly a 'play once' experience.
Honestly, while the concept is unique, my standing on this game is very mixed. - Only 1 car, you can change colors but that is it. - occasionally the maps can be awkward and unfun, with very dark areas or just awkward turns. This is especially apparent on Shipyard, which is by far the toughest map to get bronze+ in. Some maps just have a ton of clonky turns past square objects that kept me driving slow. + some of the maps where extremely fun, mainly the tube-shaped maps, the open driving and curved turns make for very fun driving. - no reason to tilt, rolling your car does nothing of note, and therefore is actually a detriment, as it can disorient you during the race. This kind of sucks as a big part of the game is the fact you can tilt freely, you arent just limited to being upright. = the soundtrack is ok for the most part. - This game is expensive, at about 3$ per hour. + The leaderboard system is actually really nice, i enjoy climbing the ranks. + The ghost system is also really solid, it is awesome how all ghosts are catalogued so no matter what skill level you are, you will always be matches against difficult opponents. + Driving feels super clean, the brakes work, …
Great concept, sadly I don't really like the controls or how the ships handle.
Great Game! So much fun! Totally recommended!
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