Open Mod 2025

Open Mod 2025

Hyper Gamey · June 26, 2023 · Multiplayer, First-Person, Team-Based, Tactical, Competitive

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No store is currently selling Open Mod 2025. It released on June 26, 2023 and was developed by Hyper Gamey. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About Open Mod 2025

✦ AI summary

Open Mod 2025 is a free-to-play tactical hardcore FPS where you navigate immersive round-based combat using a tablet interface instead of traditional HUD elements, with signature mechanics like manual code input for bomb plants and proximity voice chat that demand constant communication. Built by just two passionate developers, it combines extreme customization options, Tarkov-like weapon systems, and multiple game modes from competitive Defusal to casual Domination and PvE survival to deliver an unprecedented first-person shooter experience at grassroots scale.

Open Mod is an entirely free to play, niche, tactical, extreme hardcore first person shooter with immersive aspects that may not have been seen before.

Open Mod offers a big set of features unseen in any other fps game, and overall, combined with aspects that can be found in other fps games, provides a unique and unprecedented first person experience.

Open Mod is being brought to you by only 2 developers with a great passion for FPS games. Open Mod is not a complete game but more of a demonstration of what only 2 developers could do with no decent budget, just a big passion and crazy ideas! Instead of asking you to pre-order or sell you deceptive videos of our progress, we've developed this game on the go, while being public Early Access, so you could actually download and play with the features we are showing you, instead of having to just watch them on social media.

In short, we at Hyper Gamey Studio came with this game upfront and proved to you, the player, what we could achieve and that we are capable of creating an unprecedented first person shooter, even with a low budget, and we are inviting you to imagine what we could achieve together, with your financial support!

The gameplay should be on point. This game is addressed to players that like immersive tactical, extreme-hardcore, round-based no-respawning competitive game modes and want to get immersed fully into the battle. Our primary focus is on the Defusal (Demolition) game mode, since it's a 'standard' competitive esport game mode and we, among other objectives, want to become an esport. But our approach to it is rather harder than traditional Defusal game modes, the player has to enter a planting/defusing code manually using the numpad keys after memorizing it during the round. This, combined with the aspects of our gameplay that will be mentioned below, we believe make for an unique immersive fps tactical experience that has a real chance of becoming something.

However, we've recently added casual PvP game modes such as Domination but made it in our own way, using the tablet to hack objectives, TDM and DM along with a PvE Zombie Wave survival game mode and a PvE Extraction style game mode with cosmetics looting so that our players can have fun on various levels, not only competitive.

We recommend watching the entire Open Mod #3 Devlog to see details about the defusal game mode, domination and the zombie wave survival game mode. Link to it HERE

Core features of Open Mod:

- There is no in-game HUD, we've moved everything except the crosshair to a tablet that is a core element of the game. The tablet will be used to check the minimap, text chat, see equipped loadout, see objectives etc. There is much to say about it but to save you the reading of a lot of words you can simply check THIS short video which shows an overview of the tablet.
- There is proximity voice chat and an animated radio voice chat that players can use to communicate. But with caution as the enemy could hear you talking if you are in their range. So when the player is in enemy area they can use the Left hand animations to communicate or the text chat from the tablet. Those mentioned features of the gameplay have been showed more in-depth in Open Mod #2 Devlog HERE
- There is no scoreboard or killfeed during the round, only at the end of a round and at the end of the game. This should cause the players to get immersed into the battle and communicate via radio when they took somebody down, since there would be no other way of knowing how many enemies are alive unless the player calls it out via radio. There is also no hitmarker on HUD or hitmarker sound so you wont really know if you hit the opponent, enhancing the realism of the battle,
- Our new mag system was rewritten from the ground, the player can carry only 4 mags per weapon, we've added a mag check system and animations and a reload type that keeps the mag so you can use it later, that takes slightly more time to perform. To save you the reading of a lot of words you can simply check THIS short video out, which shows you an analysis of how the new mag system, mag check and reload keep mag works.

- There is a decent Tarkov-like weapon customization system as well as some cursed attachment setups available for you to play with.
- We've recently implemented the attachment skin system which allows the players to equip a different skin for any part of the weapon or match the attachment skin with the gun skin.

This new system is presented in Open Mod #3 Devlog from our youtube channel HERE, timestamp included. Please check it out to see more.

There is also THIS, shorter video which shows how the inventory works.

Later edit: there are 2 additional systems for the weapon customization system:
-custom local skin system, unprecedented in any fps game, this system allows you to load textures in the game by URL for any weapon and any attachment! Video HERE
-attachment moving on rail system, this should make our customization menu complete! There is freedom to do anything now! Video HERE

- There are quite a few first person experience customizing options, such as the custom weapon positioning, custom and independent fields of views, dual render and non dual render scopes, preference options such as "should sprint override aim", minimap being static or follow the player and many more preference/personalization options to get the best skill out of you!
- There is also the ability to pick from a variety of weapon animations, such as reloads/draw/inspect. There are not too many weapons that have more than one reload/draw/inspect animation currently, but some do, such as the AKM, Scar or the pistols. There will be many more added in time.

To learn how to switch your weapon animations watch this video HERE, timestamp included.
- There are 12 slots where you can equip left hand signal animations. You can either toggle them by the F keys (F1, F2, F3 etc) or by holding the middle mouse button to select from the wheel, then tap the middle mouse button to play it. To learn everything about the left hand animations check out THISshort video, timestamp included.
- There is a smart watch that will show the round timer, health points, armor points and a green signal icon if you're playing Defusal or Domination, which will let you know you are in the range of the objective, therefore you are able to capture it, or in Elimination there will be a hazard icon showing you the zone is getting very close to you.
- Open Mod uses highly realistic scope shaders with realistic vignette and eye relief. We've got both dual render and non dual render scopes in-game but the non-dual render ones do not look tunnel visioned but highly realistic too, due to our shaders and our custom rendering passes allowing us to pull of non-dual render realistic scopes, almost performance-free.
- Our controller is written from the ground with a lot of features in mind, such as a realistic leaning (click HERE to see what we mean by that), sliding, left hand anims, left handed mode, hip aiming/point shooting, double animation sprinting with pre-sprint animations and perfect blending to aiming, realistic aiming down sight, custom IK weapon positioning, free looking, head nodding (head moves in the direction you are free looking), 4 vaulting mechanic types and more. Every action you do is seen by other players exactly as you see it in first person. It is also a full body controller meaning that if you are as crazy as us and not feel good if there are no legs or if the legs are not part of an actual full body, then this is for you!
- Unprecedented Custom IK interactions with doors and other interactable objects! This deserves a separate paragraph because those interactions are the best interactions you've ever seen to this day! The hand actually reaches and touches the door knobs or the door locks! This system was created for Open Mod VR version but now we've managed to implement it in Open Mod PC Standalone version too! It was not easy but it is totally worth the effort!
- Those doors can also be leg kicked, breached with C4 or with the battering ram (not all doors can be leg kicked, but all doors can be C4ed and Rammed)
- Interacting with a hybrid scope will be done with the hand actually reaching it and toggling it! Same for flashlight or laser toggling on/off, it's done realistically, hand reaches and toggles them! You can see how that looks HERE (keep in mind the animations are just placeholders at this moment, they will be revamped very soon)
- We've created Realtime map variants, where all the lights are realtime and could be destroyed by players by shooting them, or control them through light switches or turn off entire houses by turning off the main house power source. You can see a video of how that looks HERE
- There is a point budget inventory system that balances the loadouts so that players manage their points how they want, depending on their preference. This system is similar to Insurgency Sandstorm's and is designed to prevent fully maxed out loadouts.
- All weapons and attachments from the game are unlocked from the start, there is no pay to win scheme, absolutely everything will be unlocked, the only thing that gets in the way is the point budget system mentioned in the above paragraph. However, there are and there will be weapon skins and attachment skins that will be paid. Player model skins will always have their color scheme (dark swat-ish blue for military and dark red-ish for terrorist team) so nobody can say that we will sell camouflage skins for player models. There will also be paid animations. Basically some cosmetic items will have a price in our stores to help us sustain the game.

Open Mod has been built with scaling in mind, meaning that adding more content of all kinds into the game such as weapon skins, attachment skins, charms, tags, animations, even weaponery or custom maps, can be added in a matter of hours into the main game. Also our latest implementation of Unity's Addressables system allows us to have as much content into the game as we want, without having to load it all at the start of the game, but only when needed. With those said, we strongly believe we could add more content in time and at some point we could become the game with most customizability. We've already got 500+ skins available for a large variety of weapons and attachments, and 300+ attachments to choose from, plus individual weapon parts. Building content on top of this will eventually result in a highly populated with content game.

(click on the below banner to join Discord or use this link: dsc.gg/openmod)



DO NOT FORGET!! The essence of Open Mod lies in the concept of community - we are close to our community, listening to feedback and encouraging people to express their preferences or even getting involved in any matter regarding the development of the game, as well as integrating user-made content in the game such as skins, charms, animations or even custom maps. The community functions on our Discord server Open Mod Republic; make sure you check it out to stay updated on things we have done, features that we are currently working on and plans for the future.

Additionally, in our Discord you can find a few in-game weapon and attachment 3d models that could get you started with modding right away! Show us what you got!

Open Mod 2025 — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Online PvP, Online co-op
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 6, 2026
Open Mod 2025 is a free-to-play tactical first-person shooter developed and published by Hyper Gamey. Built around a hardcore interpretation of modern multiplayer combat, the game targets players who prefer methodical firefights over the rapid and forgiving action commonly associated with mainstream shooters. Its identity revolves around realism, teamwork, tactical positioning, weapon customization, and careful preparation. Rather than attempting to appeal to everyone, it embraces a specialized style in which patience and situational awareness can be just as important as mechanical shooting skill. The strongest aspect of Open Mod 2025 is its commitment to tactical combat. Encounters are intended to encourage players to think before exposing themselves or opening fire. Positioning, cover, visibility, communication, and equipment selection all contribute to survival, creating situations where recklessly rushing toward an opponent can be considerably less effective than approaching an engagement carefully. This slower and more deliberate philosophy gives firefights a sense of tension. A quiet environment can suddenly become dangerous, and the possibility of encountering another playe…
2 found this helpful
Not recommended Aug 13, 2026
genuienly so boring, the lack of content is insane and it feels like one of those games that single person dev makes lists for 60 dollars and its just ♥♥♥♥
1 found this helpful
Not recommended Aug 8, 2026
4/10
1 found this helpful
Not recommended Aug 1, 2026
♥♥♥♥♥♥♥
1 found this helpful
Not recommended Aug 28, 2026
it is kinda hard to learn so nope not a good thing but i dont liek it
Recommended Aug 3, 2026
Its a pretty cool game shame that the devs stopped working on it

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