

ORCS
Pixel vs Pixel · 2016 · Indie, Action, Adventure, Pixel Graphics, Platformer
PC
Very Positive82% · 380
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Screenshots
About ORCS
ORCS is an action/platformer 2D old school inspired by classic like Castlevania and Ghosts 'n Goblins.
It is very difficult and funny!
Some features:
- 5 bosses.
- 24 levels (including bosses)
- Gamepad support
- Jokes! :)
- and more!!!
It is very difficult and funny!
Some features:
- 5 bosses.
- 24 levels (including bosses)
- Gamepad support
- Jokes! :)
- and more!!!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] 1/10 [/h1]12 found this helpful
I couldnt play it for more than 20 minutes, my eyes hurt so much just looking at it with the terrible 2D graphics ❌❌ Verdict: [b] Terrible [/b], [strike] Bad [/strike], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for short games, retro indie simulator games and similar) [quote]If you'd like to see more of my reviews, you can find them on my curator page:[url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask.I'm happy to answer them. All reviews are my own!!Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]9 found this helpful
Yelled at orc, he brought beer. Spilled drink, became potion. Built base from bones, neighbors jealous. Finished sunrise, woke up beardier, axe in fridge.2 found this helpful
games, unlimited games, but no games.
ORCS is a retro-style action platformer developed and published by Pixel vs Pixel that embraces classic arcade-era design philosophies with confidence. Built around precise movement, difficult enemy encounters, and straightforward progression, the game feels like a deliberate tribute to older generations of side-scrolling action games that valued mechanical skill above accessibility. Rather than chasing modern trends or layering complex systems onto its foundation, ORCS focuses on delivering a challenge-driven experience that rewards patience, persistence, and improvement through practice. From its opening stages, the game establishes itself as an experience designed for players who enjoy demanding gameplay. There are no extensive tutorials guiding every mechanic and few systems designed to soften mistakes. Progress comes from learning enemy behavior, understanding stage layouts, and gradually developing mastery over movement and combat timing. The design philosophy feels heavily inspired by older platforming traditions where overcoming difficult sections becomes one of the greatest rewards the game can offer. The gameplay centers around traditional side-scrolling action spread a…
Played nearly all of the games of "Pixel vs Pixel" and what can I say about them? They are simple. "ORCS" is the first of the releases and it is as basic at it gets: The story and premise is simple, the gameplay-mechanics are simple (jump, attack and throw), the presentation from pixel-artwork to music is simple. But simple must not mean it is bad. It just is what it is. The game is challenging, platforming and enemy placement is dense, health is scarce. The final boss really has you on edge. In short: Everything about this shows the early attempts of a dev creating something and this is definetly something good. It reminds me of early flash-games. For some cents you could really go worse.
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