

Pascal's Requiem
Playmakers Development Team · July 10, 2025 · Casual, Story Rich, Sci-fi, Turn-Based Strategy, JRPG
Pascal's Requiem is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Pascal's Requiem price
Pascal's Requiem is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Pascal's Requiem
“Will you accept your fate, or forge a new destiny?”
The discovery of MANA has revolutionised technology. RoboCorp harnessed its power and abundance to fuel their line of intelligent robots, bringing peace to the world. But everything comes at a price, and the public is yet to learn the cost of progress...Join Pascal in this unforgettable story as you unravel the mystery behind MANA technology, RoboCorp, and a mysterious figure who claims to be from the future. Do you have what it takes to change the past?Key Features:
Turn-Based Minigame CombatEngage in turn-based combat where every attack is a minigame! Whether that be dodging projectiles, pressing buttons in time with music, or mashing inputs, minigames provide a fresh twist on the classic turn-based RPG formula.Explore a Vibrant Solarpunk WorldDiscover a futuristic setting fuelled by MANA. Four unique areas await, including peaceful villages, lush forests, and bustling urban cities.Learn about the future → unlock new attacks!You'll find Memory Crystals throughout your journey, which will uncover the secrets Pascal seeks. Use those memories to unlock combat modifiers and brand new attacks!Pascal's Requiem — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is very well done. It's a 3-hour RPG campaign with a decent soundtrack and graphics. The story is a bit bare-bones, but it will send you on a fun little adventure with some time travel thrown in. I was genuinely impressed with how well the 3D and 2D graphics mesh together. The main draw here is that instead of a generic turn-based system, each skill and enemy attack is a little minigame. While it feels novel in the beginning, it does quickly get a bit frustrating. Enemies are a bit hard to avoid, but run works fairly well. Most minigames have a bit of a trick to them, and once you figure it out, you can breeze through fights. It's not a format I would want to play a 40+ hour campaign in, but it works well for a 3h one. There are some visual glitches here and there, mainly with the basic attack bar colours not properly reflecting the bad/good/perfect score, but nothing that makes the game unplayable. On the Steam Deck, some minigames seemed to require double-pressing the buttons and were better to do with the D-Pad than the joysticks.2 found this helpful
Great idea ! It makes for such an innocent RPG ! I don't know what you made it with tohugh, but my high-end PC is suffocating like crazy just as the crystal cutscene launched. Sorry, I won't play more of it in consequence. Optimization is adamant in games !1 found this helpful
Free Turn Based JRPG that goes from 0 to time travel rather quickly. There are a lot of leaps in logic and story concepts that just drag you along without really explaining themselves, the narrative threads they set up, the people involved, or the conclusions they reach. It's a weird one and the ending I got didn't really satisfy. They seem to aim for a 2nd playthrough that requires you to not try to unlock all your memories which feels a bit counterintuitive and I'm not sure its worth it honestly. Pros: Very novel use of turn based combat. It is a pretty bite sized JRPG that will take you about 2 to 4 hours depending. Story dives into weird. You'll either stick along for the ride or just lose interest. It has its tropes but I respect what they're going for to an extent. Controller Support Decent Settings Options Okay Performance. I really like the art style and cosmetics of this game. It's a good look. Cons: Traversal Speed even when running is slower than a snail traveling on a trail of syrup during a snowstorm. Story is okay but has the following issues [spoiler] 1) They set up characters in the future that you never actually meet or know in the past which would…1 found this helpful
Light recommend. This is free but still, it takes up your time and I'd say this is a decent use of it if you want to play something simple. The sprites remind me of paper mario but the 2.5D backdrops are ugly and, in the forest, for example, sometimes the foreground obscures your view of Pascal. The combat is great, made up of a bunch of mini games, 2 per enemy (for about 30 or 40 total). Story was meh and map needs work, but it's still fun.
Pascal’s Requiem presents an intriguing spin on the indie role-playing formula by mixing turn-based battles with active minigames, exploration, and a science-fiction story built around the consequences of technological progress. Developed and published by Playmakers Development Team, it takes place in a colorful solarpunk world where advanced machines coexist with nature. Rather than depending on sheer scale, the game focuses on an unusual combat system and a mystery involving memories, future events, and the possibility of changing destiny. The story follows Pascal in a society transformed by a resource known as MANA. RoboCorp has used this discovery to develop intelligent robots and other technological advances, apparently pushing civilization toward a prosperous future. Things become considerably more complicated when Pascal encounters someone claiming to originate from the future. This revelation introduces questions about what is eventually going to happen, why certain events must be prevented, and whether knowledge of the future can actually alter the course of history. It provides a strong narrative foundation without requiring an excessively complicated premise. Combat is…
I gotten to the final boss and I couldn't take it anymore. Aside from not being that invested in the story after not being able to follow the first flashback and didn't really like the feeling when I walk around the world, I didn't enjoy the combat at all. Dodging attacks was okay for the most part, especially the attack where I roam freely. However, any attack that involves timing was frustrating to time correctly and I swear I was getting bads with a full,green charge bar for the basic attack. I know the final boss doesn't really have the timing attack I hated but I just didn't care anymore.
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