PlaneShift

PlaneShift

Atomic Blue · January 22, 2026 · RPG, Party-Based RPG, Exploration, 3D, Fantasy

PlaneShift is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Mixed60% · 471playing now
This game is free to play. Get it on Steam →

Screenshots

PlaneShift price

PlaneShift is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About PlaneShift

PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world! A medieval world, with many cities to explore, monsters to fight, weapons and equipment to find and craft. A skill based progression system, magic and many quests.

PlaneShift — game info

Platforms
Windows, macOS, Linux / SteamOS
Player modes
Online PvP, Online co-op
PC Game Pass
Not included
More games like this:Mac gamesLinux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

This long-running volunteer-developed game offers deep lore, extensive quests, and a welcoming community, with players praising its charming world and free-to-play model despite its age. However, new players frequently encounter frustration with an overly lengthy tutorial, dated UI, convoluted progression systems, and bugs that reflect its decades of development with limited resources, alongside concerns about a dwindling player population and rough execution on the recent Unreal Engine port.

Recommended Oct 11, 2026
PlaneShift successfully delivers a distinct, classic inspired massively multiplayer experience by merging open-world sandbox navigation with traditional skill-based character progression. Rather than relying on modern streamlined theme-park configurations, the title anchors its structural framework within a volunteer driven, old school fantasy setting, tasking users with manual exploration across multiple cities, spell research, and deep faction alignment. From a design perspective, the core mechanical loop functions optimally through granular roleplaying configurations and extensive crafting matrices. By forcing players to actively navigate non linear quest systems, manage intricate background customization matrices, and invest directly into open-ended gathering and combat proficiencies, the gameplay achieves instant nostalgic gratification for CRPG purists. However, storefront analytics highlight noticeable community detachment and a Mixed storefront rating. This division is primarily driven by archaic combat mechanics, unrefined NPC interaction paths, and controversial implementations of AI generated assets specifically for texture upscaling, NPC voice profiles, and icons. Ultim…
3 found this helpful
Recommended Jul 2, 2026
First impressions are solid. It's an old game that's been updated a bit and seems to have a passionate community keeping it alive. It's comfy, like a worn shirt or pants that feel just right and simply "fit". It's that, in large part. It retains plenty of the old and contains some of the new. Being an older game, it's not one that you'll be speed-running anytime soon; at least, not on your first go. It really does retain a lot of charm; and for me, for now, that's enough to give it more attention.
3 found this helpful
Recommended Jul 29, 2026
I started playing PlaneShift when it was developed using the Crystal Space 3D Engine back in 2007-2008 with version 0.4 called Steel Blue. Previously, I had been playing other MMORPGs and PlaneShift was free and back then was Open Source which made it interesting. I liked Role-Playing and PlaneShift was made for Role Play. The game is one of the most challenging that I have played, it doesn't hold your hand and it is very old school. Back then I really did not understand much of the game, the quests, crafting, magic, battling creatures, and did only a little traveling and exploration. However since the player base was big, I was always finding other players to roleplay with. Players were always so friendly and would help out with questions. I started playing more with the next release, 0.5 called Arcane Chrysalis, and I started to slowly understand the game better, and the game continued development until 2018 when the Crystal Space 3D Engine was unsupported and the decision was made by the developers to port the game to Unreal Engine. It took a few years to finish which was 2020-2021 and the game is now in version 0.7 and uses Unreal. Since then I have been able to continue to ex…
2 found this helpful
Not recommended Aug 6, 2026
I am okay with games being esoteric, and this... is that. But, it's also just _boring._ Instead of a feeling of exploration, it evokes the frustration of being tugged along a linear path to figure out what a designer intended you to do next. Maybe there's more here, but I'm not interested enough to pursue it through the friction.
1 found this helpful
Not recommended Jul 21, 2026
Full of bugs. inventory items sometimes delete themselves if you move them. starting stamina, 299, isnt enough to complete the tutorial quest for blacksmithing so that starter quest was softlocked by default. Softlocked in the tutorial when Xenak or whoever responded to my dialogue but failed to take me to hydlea, GM didnt respond to my petition within 30 minutes so my only options are to delete my character and make a new one hoping the tutorial doesnt bug again or go ♥♥♥♥ myself and delete this ♥♥♥♥♥♥♥ game. Total ♥♥♥♥♥♥♥ waste of time, dont play
1 found this helpful
Recommended Aug 15, 2026
the tutorial sucks, rework it straight to the city

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