

PolyGunner
Big Pillar · 2023 · Indie, Casual, FPS, Singleplayer, Simulation
PC
2 user reviews100% · 2
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Screenshots
About PolyGunner
Defeat enemies as they rush towards you, upgrade your weapons to prepare for more powerful enemies!
The player can switch weapons with the number 1 and number 2 keys.
The player can run with the left shift key and jump with the space key.
Melee attacks do not exist.
The controls are the same as most FPS games, but if you're new to the game, be sure to check the skill keys in the settings window.
Battles are fought in waves.
A wave begins with an enemy spawning in one of the four regions,
enemies always travel to the player's location.
The wave ends when all enemies are defeated, and the next wave begins after a certain amount of time.
The player wins if they survive 30 waves.
Every 10 waves, a boss appears. Be prepared to battle bosses with powerful patterned attacks.
When capturing an enemy, the player gains a certain amount of experience. When maximizing experience, players gain skill points and recover a certain amount of HP.
In addition, at the beginning of each wave, a supply crate spawns in the sky.
Attacking and destroying supply crates will give you a large amount of skill points and ammo.
Pressing the F1(default) key opens the Skills window.
In the Skills window, you can enhance your player's stats or gain skills that are useful against enemies.
You can select up to four types of skills, and for active skills, you can freely set a hotkey for the skill to use in the Skills window.
Controls
The player can switch weapons with the number 1 and number 2 keys.
The player can run with the left shift key and jump with the space key.
Melee attacks do not exist.
The controls are the same as most FPS games, but if you're new to the game, be sure to check the skill keys in the settings window.
Victory Conditions
Battles are fought in waves.
A wave begins with an enemy spawning in one of the four regions,
enemies always travel to the player's location.
The wave ends when all enemies are defeated, and the next wave begins after a certain amount of time.
The player wins if they survive 30 waves.
Every 10 waves, a boss appears. Be prepared to battle bosses with powerful patterned attacks.
Resources
When capturing an enemy, the player gains a certain amount of experience. When maximizing experience, players gain skill points and recover a certain amount of HP.
In addition, at the beginning of each wave, a supply crate spawns in the sky.
Attacking and destroying supply crates will give you a large amount of skill points and ammo.
Skills
Pressing the F1(default) key opens the Skills window.
In the Skills window, you can enhance your player's stats or gain skills that are useful against enemies.
You can select up to four types of skills, and for active skills, you can freely set a hotkey for the skill to use in the Skills window.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pretty interesting lil shooter, though needs to iron out some details. The learning curve is a tad steep, but once you get the gist of how things work, it smooth sailing from there. At its current level and game-play style, it's not something you'll play for many hours but it is a cheap time waster that you could come back to once and a while. It's fun, just predictable. The trailer is what you get, a single level with two weapons and the same guys guys attacking you over and over. Enemies all spawn together, in a random area everytime, so you're facing basically every enemy, all at once, and then that level is over when you kill everyone. You get some skill points, and interesting abilities but you can't pause to study what you're buying... and there's 4 or 5 pages of abilities.... You have 30secs between stages... Gets annoying. It's a bit too easy to cheese the game, making the first 9 levels very easy then the boss is overprowered, throwing all kinds of crazy projectiles at you. Needs balancing. What game needs to be better IMO Enemies spawning randomly or in packs More types of enemies, with their own styles and needed approaches More weapons, maybe find attachments thro…2 found this helpful
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