

Pop Star Life
Rakun Interactive · August 14, 2026 · Casual, RPG, Simulation, Dating Sim, JRPG
Buy Pop Star Life from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Pop Star Life — official stores
Pop Star Life price by region
Pop Star Life costs £3.69 in the United Kingdom, €4.25 in Europe (EUR), $4.99 in the United States, $4.99 in Georgia (USD), CA$6.85 in Canada, A$7.50 in Australia, NZ$8.65 in New Zealand, zł17.99 in Poland and R$27.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.69 | £3.69 | — | 1 | |
| €4.25 | €4.25 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.85 | CA$6.85 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| NZ$8.65 | NZ$8.65 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 | |
| R$27.49 | R$27.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pop Star Life
Pop Star Life is a text-based sandbox simulation where you build a music career from scratch, writing songs, performing at progressively larger venues, and managing every aspect of your artist's life from energy and relationships to housing and public image. What sets it apart is its deep interconnected systems that reward thoughtful long-term planning—every choice shapes your path to stardom, with no single correct way to succeed.
Pop Star Life — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pop Star Life is a budget early access life simulation with genuinely interesting depth and addictive gameplay mechanics around music creation and fan accumulation, but it's hampered by significant localization issues including random Turkish text throughout, poor tutorial guidance, unclear game mechanics, and character customization limitations that contradict the store description.
No character customization. You'll end up homeless with an acoustic guitar no matter what. You can't even pick your appearance. I was a white girl at home and then a brown girl when I was homeless. This is both lazy and offensive at the same time! Shouldn't AI art make it easier to implement variety? What's the point of using AI art at all? I'd be more likely to give this a chance if it was purely text with no visuals. At this point I assume the whole game is AI. Some of the text is in Turkish instead of English. I guess I'm dumb for trusting anything involving AI. EDIT: Responding to the developer: The store page advertised a "sandbox life simulation" which implies character customization. The protagonist ends up homeless during a slideshow cutscene that happens before the gameplay even begins. We leave our family home and enter an unstable situation without any guaranteed housing, we sit on the street with a guitar (after changing ethnicities), and then when the gameplay begins we can try to find housing. My point is that regardless of the character creation options we select, we end up leaving our family home with a shifting appearance and nothing but a guitar. Why a guitar…8 found this helpful
very cute and addictive3 found this helpful
Good ideas, but currently more comedy than simulation I actually like the ideas behind this game. There is a surprisingly nice amount of depth for a €4 Early Access game, and I can see a genuinely enjoyable pop-star management/life sim underneath the problems. Unfortunately, the current presentation and localization make it difficult to take seriously. I originally played in English and encountered Turkish text throughout the game, including job names, resource modifiers, achievement rewards, release screens and dynamically generated messages. There were also tutorial instructions that sent me to the wrong activity: a mission told me to use Café & Open Mic for a street performance, while the actual activity that completed it was Stage & Venues → Street Corner → Go on Stage. The visual presentation is another salad. The character illustrations and other artwork use noticeably different art styles throughout the game. It's not simply that the same character occasionally looks slightly different; the style itself varies between assets, so the game lacks a consistent visual identity. The developers subsequently said the language problems would be fixed in the next update. After th…2 found this helpful
This game has a lot of potential to be great and I've been looking for a game like this for awhile. As it's early access, the game experience is a little lacking in the terms of guidance. There is a very brief tutorial of each menu and I mean its super brief. However, through trial and error you and persistent gameplay you gain some level of understanding what is important and what isn't to some degree. Hopefully tooltips for various parts of the game will be implemented such as how the skills affect various aspects of the song creation process, performance and any other areas. There are some bugs as mentioned in previous reviews but nothing game breaking imo that I have experienced. However, this game does feel a bit grindy even with the current bug that gives us the same reward twice due it not properly clearing. Overall, I'm still happy with my playing experience and look forward to future updates.1 found this helpful
I love this kind of game and for what i see there is depth and good balance.
I like the game. I've been searching for a long time for a text-based game that can be played actively (not an idler). There is a lot of activities here and seems like it can be a long game so you can accumulate billions of fans. There are some non-gamebreaking bugs, for example some quests appear twice. Also it is not explained what do character skills do, we should guess. Sometimes there is some text in Turkish or even only icons without text. Anyway I enjoy it. Upd: it becomes repetitive at some point but it compensates by satisfying growing numbers after we collected 25 songs for stage performances. There is some automation through crew.
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