

Quartet
Something Classic Games LLC · 2025 · Indie, JRPG, Turn-Based Combat, Linear, Lore-Rich
PC
Very Positive96% · 316
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About Quartet
Story:
A series of train robberies leads to evidence of a government conspiracy. A mysterious deck of cards gives a young girl a vision of another world. A fleet of deadly airships burns a path across the Imperial frontier. The world’s unlikeliest hero manifests tremendous magical power. These stories intertwine in the world of Quartet. Before it is all over, the eight heroes will uncover how a secret, centuries-old conflict literally reshaped the world. Then they will have their own decision to make about the destiny of magic.
Gameplay:
Quartet is a 20-30 hour RPG that begins with four separate stories, playable in any order. Those stories come together, giving the player a final party of eight characters. In combat, the player can deploy four of those characters at a time, with the ability to quickly swap in any of the four “reserve” characters. When a character swaps in, they immediately take their turn. While characters are in the reserves, they regenerate their AP at an enhanced rate. This allows clever players to hit the enemy with a never-ending stream of their best attacks, by swapping characters in at just the right moment.Like any good RPG, exploration is a key gameplay element in Quartet. Climb ropes, traverse dangerous cliff gaps and discover secret paths and be rewarded with powerful and rare loot, and with 8 playable characters, Quartet has a lot of rare loot and secrets to uncover.Combat:
Eight characters fight against enemies in turn-based combat. The player can deploy four characters at a time, with the ability to swap in any of the four reserve characters. Swapped characters are able to immediately take a turn. While characters are in the reserve, they continue to regenerate their AP, allowing tactically savvy players to hit the enemy with a never-ending stream of their best attacks.Features:
- Combat is fast-paced, turn-based, and full to the brim with TONS of special abilities to use. Each character and enemy turn are shown in the turn queue on the right, allowing the player to plan devastating and timely tactical strikes.
- Players can unleash multiple elemental and physical abilities to exploit enemy weaknesses.
- AP automatically regenerates after a hero's turn. So don't be stingy—spam those spells!
- In Quartet, you control 4 characters on the front line, with the other 4 ready to jump into the action at any time. Ready to bring out your heavy-hitter or an emergency healer? Swap in seamlessly from the reserve party! Swapped-in characters take their turn immediately, with no penalty.
- While characters are in the reserves, they also regenerate their ability points (AP) more rapidly, making swapping a crucial element of combat.
- From the steampunk-inspired streets of Leornia to the forests on the barbarian frontier; from the cursed marshes of Tyche to the underworld warehouses of Seren, Quartet offers lots to explore.
- Exploration is absolutely worth your while. With eight party members to equip, you need lots of gear, and a lot of it comes out of a treasure chest.
- We have a hippo as a playable character.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Quartet is a sterling example of what modern JRPGs can be and I would recommend it to anyone who is a fan of the genre. While the combat was never exceptionally challenging, it is the writing, sound, and art design that really shine throughout and make this one of my new favorite JRPGs. The game is beautiful to play from start to finish. The environments and levels are all clearly designed with care and the accompanying soundtrack is quite moving. The characters all feel unique and each have their own emotional arcs which are well thought out and developed, some of which are really funny subversions of common JRPG tropes (looking at you Ben!). I can definitely tell that the world setting was very thoroughly conceptualized as there were times when I would wonder something only to have the game explain it in a satisfying manner. The plot was also coherent and well written overall; there were never instances of characters acting against their interests and even NPCs seemed to actually grapple with the situations the story put them in. There were interesting twists in the plot and it had a satisfying level of complexity while exploring political themes that resonate with the real worl…1 found this helpful
i do think quartet is a good game but i do have a few bones to pick and so i'll write about the game or something i mean i'm writing a review about the game what else would i talk about, my local weather? anyway, while as a whole quartet is a decent game, it bills itself as a game with classic turn-based combat. relatively light on the word salad and i thought i knew what i was getting into but also kind of not really? when i pick up a "modern" turn-based game i expect either random encounters (or the much less desireable moving enemy spawns you can interact with). for the vast majority of its run time, quartet opts for... something worse? fights are interactable monsters at fixed points. it's not particularly exciting! i would be more lenient if it was just for a fraction of the game, but it's the case for a significant part of the run time. another bit that takes a significant part of the run time is the "set pieces". much like how the encounters are pre-defined, for a large chunk of the game you are on rails seeing cutscene after cutscene spaced out by short segments of almost non existent exploration and short combat. the game feels like it's in "prologue" mode for the vast m…1 found this helpful
FF6 set in WW2 with some dimension hopping. I really enjoyed my time with it, though the story was lacking a bit and didn't really pay off for me. The characters have a ton of personality and were the best part of the journey. The foundation of Quartet is very strong and I hope the devs build upon this for a sequel / new game.1 found this helpful
Very cool game. It makes obvious nods to Wild Arms, feels sort of (in narrative terms) like FF5 and FF6. However, the drama feels more mature. It took me a while to get into it (I kept starting and quitting). But now I'm in, and I think it's at least worth a playthrough.
just finished the game with all achievements. I give it an 8/10. The writing and characters are great. Its a very linear JRPG with some alot of items hidden in areas and extra items/side quests later in the game. Because it is linear, it is refreshingly different from alot of the more complex RPGs out there. It allows more focus on the story and doesn't get into alot of the grindy/ mid maxing some other games get into. I enjoyed it and its worth picking up on discount.
Great, tight rpg. 20hrs without the side content, ~25-30hrs to all the side content. Worked great w/ Gamehub Light as well.
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