

Reborn: An Idle Roguelike RPG
Blake Farnsworth · May 9, 2025 · Casual, Strategy RPG, Dungeon Crawler, Roguelite, Tactical RPG
Reborn: An Idle Roguelike RPG is free to play — no purchase needed. We track it so you know if that ever changes.
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Reborn: An Idle Roguelike RPG price
Reborn: An Idle Roguelike RPG is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Reborn: An Idle Roguelike RPG
Overview
Reborn: An Idle Roguelike RPG blends the long-term satisfaction of idle games with the challenge of roguelike progression and the charm of classic RPG storytelling.You play as Katie, a Reborn—an immortal warrior sent to protect a quaint, slowly unraveling village nestled on the edge of a dangerous cave. While you're off battling waves of increasingly powerful Creatures, the village moves forward: relationships evolve, secrets bubble to the surface, and a darker truth about your origins begins to emerge.💤 Idle, But With Purpose
Set your character to auto-fight through an ever-deepening cave and check in when you're ready. Level up your stats, craft and enchant your gear, brew potions, and plan your next run.⚔️ Die. Rebuild. Go Deeper.
Each run ends in death, but to a Reborn, death is growth. Keep your experience, and customize stronger builds with every rebirth. Tweak your stats, push one floor further, and uncover a little more each time.🏡 A Village Worth Protecting
Meet 19 unique villagers with evolving relationships and personal storylines. Help them grow, uncover the truth about your shared pasts, and change their futures.📜 Systems With Depth
- Six core stats to build and balance.
- Crafting & gear upgrades with randomized bonuses and enchantable crystals.
- Potions brewed with a mix of ingredients for temporary, stackable boosts.
- Questlines that unlock more of the world and the people within it.
🌱 Built For The Long Haul
This is a game designed to be played in short bursts across weeks or even months. No daily login requirements. No monetization. Just a chill, thoughtful loop you can come back to whenever you want.🎮 Join Our Community
Reborn was shaped by player feedback, and it continues to be. Join the Discord to share ideas, report bugs, and help shape what's next. Whether you're in it for the lore, the strategy, or just a cozy background grind—thank you for playing.To everyone who’s left a review (yes, even the negative ones), reported a bug, offered feedback, or just chatted with me during development, thank you. Your support, humor, and ideas have kept me going through the highs and lows of building this game over the last 18 months of development. I never expected such a warm and thoughtful community to form around Reborn, and I’m incredibly grateful for it. You’ve made this more than a solo project, you’ve made it something we've created together..Reborn: An Idle Roguelike RPG — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Reborn: An Idle Roguelike RPG is an ambitious independent title that combines idle mechanics, roguelike progression, and fantasy storytelling into a surprisingly cohesive package. Developed and published by Blake Farnsworth, the game centers on Katie, an immortal guardian whose existence is tied to the protection of a remote village threatened by the dangers lurking within a nearby cave. While the concept of automated combat is hardly new, Reborn distinguishes itself by wrapping its incremental systems in a world that feels lived in and worth exploring. It is a game that values persistence over intensity, encouraging players to invest in gradual progress rather than moment-to-moment action. At its heart, the experience revolves around an endless cycle of exploration, combat, and advancement. Katie automatically battles enemies while players oversee the broader strategy behind her growth. New equipment can be crafted from gathered resources, potions provide valuable boosts, and every successful expedition contributes to long-term development. The roguelike elements shine through repeated runs and permanent improvements, creating a satisfying sense of momentum. Even when setbacks oc…1 found this helpful
Horrible loot system
I mean it's a fairly simple but fairly decent little Idle RPG. Not a whole lot to say about that from what I can remember of when I played it. It runs you go into the cave things die you get exp, levels and gold. I will say as an old school Mabinogian I'm a big fan of the "rebirth" system where it resets your level to make you grind them again but you get effective little bonuses each time you do this. All in all it's a decent game that mostly plays itself while you do other things in RL. I would imagine with how much play time I have I would say it's one I think is worth a play for anyone who likes this kinda thing.
An absolute gem in the idle game genre. I adore the story, the characters and especially seeing the village grow and change over time. I didn't except actually seeing the npcs do different things and hang out with different people based on what happened to them throughout the game, because even normal rpgs often lack this kind of immersion. There are a bunch of different progression paths and rich automation for tedious tasks later on, which is always a big plus. I can't say very many bad things about the game, because it kind of does everything right, even if not perfectly. There are only two major things. One, potions are severely overshadowed by everything else in the late game. You get so much stats from awakening, which is the 2nd (or 3rd) prestige layer, that stat potions which do not scale with it, simple become useless. This is only a problem, because potions are a late game thing, the big potions being unlocked at the very end of the current story. On the same note, as farming is only used for making said potions, it becomes a completely useless mechanic, other than the story assosiated with it. The second thing is not really a problem with the game, but more so about t…
Groovy
I love that it stays in a tiny window, my favorite version of this kind of game
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