

Remnants of the Rift
Bromio · 2025 · Real-Time with Pause, Cyberpunk, Roguelite, Isometric, Grid-Based Movement
PC
Positive93% · 14
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About Remnants of the Rift
It was all going so well.
One day the world’s experiencing a golden age of technology, the next it’s forcibly merged with an alternate dimension. It happens.
Now there’s a new reality, a world between worlds: The Bast.
Remnants of the Rift is a roguelite tactics game where you can pause, plan, and play. You are Morgan, dimension-diving merc, delving deeper and deeper into The Bast at the request of the factions looking to exploit this new reality.
But you’re going to need help to survive in the depths. Help, and a whole lot of skill.
Remnants of the Rift combines the tactics of grid-based strategy with the thrills of an action game. Each level plays out in real-time, but you can pause the game to assess the battlefield, prep your attacks and plan your next move. Use mods and equipment to enhance your preferred style of play and overcome your interdimensional foes.
Every dive is different: change your strategies on the fly to counter a dimension in flux. Study each of the procedurally-generated battles and adapt to by customizing your playstyle to defeat all enemies and reap the bountiful rewards. But don’t worry, death isn’t the end. So head home, re-equip, and dive back in.
You’re not alone on your journey into The Bast. As a mercenary, you’ll deal with close associates and vying factions: everyone wants a piece of this new reality. But going deeper means getting better, and you’ll have to create unlikely alliances to procure the equipment you need to explore further.
One day the world’s experiencing a golden age of technology, the next it’s forcibly merged with an alternate dimension. It happens.
Now there’s a new reality, a world between worlds: The Bast.
Remnants of the Rift is a roguelite tactics game where you can pause, plan, and play. You are Morgan, dimension-diving merc, delving deeper and deeper into The Bast at the request of the factions looking to exploit this new reality.
But you’re going to need help to survive in the depths. Help, and a whole lot of skill.
Remnants of the Rift combines the tactics of grid-based strategy with the thrills of an action game. Each level plays out in real-time, but you can pause the game to assess the battlefield, prep your attacks and plan your next move. Use mods and equipment to enhance your preferred style of play and overcome your interdimensional foes.
Every dive is different: change your strategies on the fly to counter a dimension in flux. Study each of the procedurally-generated battles and adapt to by customizing your playstyle to defeat all enemies and reap the bountiful rewards. But don’t worry, death isn’t the end. So head home, re-equip, and dive back in.
You’re not alone on your journey into The Bast. As a mercenary, you’ll deal with close associates and vying factions: everyone wants a piece of this new reality. But going deeper means getting better, and you’ll have to create unlikely alliances to procure the equipment you need to explore further.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Maybe some other people enjoy this, but it's just not something I can get behind Normally, I enjoy these kinds of games, but this one just... doesn't hit the mark. It feels like if you took a single character from a traditional TRPG and put them into a roguelike. Of course, you can't adjust their moveset heavily, so you just slap on modifiers that change very little I have similar complaints with Windblown. This game takes too long to change up your toolkit in any meaningful way, and players new to the game are likely to spend most of their refund window getting familiar with the controls, barely making progress, getting a pittance of credits each run to upgrade health, looking at that new ability with wonder, only to realize they now must drop one of their existing abilities to use a highly specific and limited ability that needs specific circumstances. I'm not doubting its power; moving an enemy is powerful. I'm doubting its usefulness when my damage capabilities are already spread thin as is. Of course, this is a much better game than Windblown. For one, it's cheaper, a whole $10 cheaper for a completed game. It also doesn't have mechanics that conflict with each other…3 found this helpful
Promising game, cool art style. Nice skill tree and progression. Interesting worldbuilding. Negatives: Controls takes some time getting used to, both in menus and in game. Did not liked the noisy part of the post processing shader - would have been nice to remove that effect completely.3 found this helpful
Once you get past the learning curve of the movement controls, you quickly get into the pace and flow of the game. The game has a fun and unique style, and I look forward to seeing how the development progresses. On the flip side - the game is still very much in Early Access and in need of polish - so the price feels quite steep for its current state - but I can see the potential and will still recommend the game.3 found this helpful
The controls do be wack, but you kind of get used to it after a while. What really got to me was the fact that there are no sounds in the game except for 2 tracks of music that loops repeatedly. Obviously, it's in early access so this is bound to change, but the game really suffers from the lack of audio feedback from attacks and such. I like the aesthetic, especially the backgrounds, even with the graphics being rough around the edges (again, early access). This game definitely has potential and the mixed genres is a really cool concept. For this price though, I would wait for a few more updates before buying and then try it out!2 found this helpful
The game is quite fun, the story seems interesting and the premise as well. The art is very beautiful and charming. The characters seem interesting and have their own personalities. The skills are varied and gives way for rather interesting plays. The controls are quite difficult and not very intuitive, WASD to move in an isometric grid takes a little bit to get used to but isn't that bad. Personally I feel like the skills should have been binded to separate keys instead of being rotated through, especially since the left hand is the only one used. Using ESC to confirm in some cases goes against conventional practices, etc. I enjoyed the game and might play it more in the future. TLDR: If you can get past the controls and you like rougelites then you'll like this game.2 found this helpful
I LIKED IT
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