

Restaurant Tycoon
Zkolibre Studio · 2017 · Indie, Simulation
PC
Negative12% · 17
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About Restaurant Tycoon
Restaurant Tycoon is a simulation of Restaurant games, where you can hire employees, build restaurant, add furniture, through their own ability to make the restaurant profitable, become the most popular restaurant.
Features
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Features
- Completely customized hotel design, you can design your unique hotel.
- Real staff management system, employee recruitment is no longer easy.
- More updates for free in the future.
If you have any views or suggestions on any aspect of this game, you can directly contact the author, let us make progress together to achieve a win-win situation.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the restaurant customization and employee hiring mechanics, but the game suffers from major technical issues including frequent crashes, non-functional autosave, and overall bugginess that makes it difficult to play. Beyond technical problems, the experience is criticized for lacking any missions or goals, repetitive gameplay loops, poor graphics, and an unfitting soundtrack, with many feeling the bare-bones experience isn't worth the asking price.
Simulation game where you manage your own restaurant ✅I think the only upside is the ability to design your own restaurant and hire employees, but since the game doesn't have any missions, it's a disaster (Overcooked is an example of a game with missions and some complex mechanics) ❌The game doesn't have any missions or goals to complete ❌Repetitive gameplay; you're constantly building and recruiting people, which quickly got boring ❌The game isn't even worth 1 euro ❌Poor graphics ❌Poor soundtrack that doesn't fit the game; it's a very rustic soundtrack ❌❌Verdict: [b] Very Bad [/b] ,[strike] Bad [/strike] , [strike] Average [/strike] , [strike] Decent [/strike] , [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for tested games) If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.14 found this helpful
I'm not really sure if Restaurant Tycoon is an asset flip. It is a product from a known asset flip scammer. This looks like they may have just stolen/"appropriated" someone else's low quality game/homework assignment. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. There's no evidence, so we need to give some benefit of the doubt, but the developers prior history of intellectual property, license violations and outright plagiarism is a cause for concern. Regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. This time it's a really bare basic tech demo of a restaurant simulator and it's bad, really bad. A lot of the game menus aren't even worded properly, the game barely works at all, and you can see from the graphics in the screenshot that this took about 5 minutes with MS-Paint to do all the visuals for the game. But they're charging cash money for this garbage. My Way Games/Zkolibre Studio have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through …3 found this helpful
only five min into the game i crashes and im not even doing that much plus when im playing noting works?2 found this helpful
musics are great, but it keep fkg crashing and auto save is not working. Game should be way more expensive, at least 70-120$ with the triple AAA graphics and 300hours+ story mode. Fun for 20 minutes tho, buy when discount.
Restaurant Tycoon, developed and published by Zkolibre Studio, is a restaurant management simulation that sets out to let players build, customize, and operate their own dining establishment from the ground up. On paper, it embraces the familiar tycoon formula: design your space, hire staff, manage daily operations, and turn a modest eatery into a thriving culinary destination. The premise taps directly into the appeal of simulation games—creative freedom paired with strategic oversight—but the overall experience ultimately reveals both ambition and significant limitations. The foundation of the game centers on construction and layout. Players begin with an empty space and gradually furnish it with tables, kitchen equipment, decorations, and service stations. Positioning furniture and appliances effectively is meant to influence customer flow and staff efficiency. In theory, this system encourages thoughtful planning: optimizing table spacing, ensuring smooth paths between kitchen and dining area, and balancing aesthetic appeal with practicality. The customization tools allow some degree of creative expression, giving players control over how their restaurant looks and feels. Bey…
the game is sooooo buggy. i can't play it.
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