

Retention
Sometimes You · 2015 · Indie, Casual, Adventure, Short, Singleplayer
PC
Mixed49% · 212 📉 Recent reviews down 25%
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About Retention
✦ AI summary
Help a man piece together fragmented memories after a life-changing accident, reconstructing his past through a unique visual narrative experience. This innovative game-photo album blends storytelling with introspection across 8 branching endings, letting your choices determine whether he finds redemption or remains lost in regret.
This game is about a person who kept running through his life, never looking back at the past. He rarely slept, and even with 24 hours in a day, it was not enough for him.
Once during a trip, he gets into trouble. Now he's lying on the cold ground, buried beneath his bicycle.
Slides of various moments fly through his head.
Will his memories return? Will he be able to stand up again?
You must help him.
Features:
- Opportunity to tell a man by his memories
- Unique game genre "Game-Photo album"
- User-friendly interface
- 8 different endings (4 good / 4 bad)
- Original soundtrack included
- STEAM Trading Cards support
Once during a trip, he gets into trouble. Now he's lying on the cold ground, buried beneath his bicycle.
Slides of various moments fly through his head.
Will his memories return? Will he be able to stand up again?
You must help him.
Features:
- Opportunity to tell a man by his memories
- Unique game genre "Game-Photo album"
- User-friendly interface
- 8 different endings (4 good / 4 bad)
- Original soundtrack included
- STEAM Trading Cards support
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
narrative game in which the player selects images to uncover the story and reach one of several thought-provoking endings ❌This project should be free, there's no interaction, and I don't like games like that! ❌The gameplay involves selecting images exclusively ❌Several endings that add nothing ❌The music doesn't fit the game's atmosphere ❌❌ Verdict: [b] Terrible [/b], [strike] Bad [/strike], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for short games, retro indie simulator games and similar) [quote]If you'd like to see more of my reviews, you can find them on my curator page:[url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask.I'm happy to answer them. All reviews are my own!!Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]22 found this helpful
Man how drunk was I when I brought this?9 found this helpful
there was a cat and a butterfly2 found this helpful
Not really a game in any sense of the word, more of a slideshow. You're presented a group of three images for each year a man was alive. There isn't a story or anything at all being told by the images, they're just random memories with very short captions. Once you've picked an image from each set, you get one of eight endings. The concept could've been interesting but the execution is just vague and uninteresting. Going through an album to "tell a man by his memories" had a real opportunity to tell an interesting story through pictures. For example, perhaps your choices affect which sets of photos are shown to you in the future. Retention chose to only include a story in the Steam store description.2 found this helpful
Retention, developed and published by Sometimes You, is a brief but conceptually ambitious interactive experience that explores memory and identity through an unconventional structure. Rather than presenting a continuous story with clear progression, it fragments its narrative into moments—snapshots of a life recalled under extreme circumstances. The result is less a traditional game and more a reflective piece that asks players to engage with its themes rather than its mechanics. The premise revolves around a man confronting his past after a sudden, life-threatening accident. As he lies suspended between life and death, his memories surface not as linear events but as disconnected images. The player’s role is to select which of these memories define him, effectively shaping his identity through choice. This approach turns what would normally be passive storytelling into a participatory act, where meaning is constructed rather than delivered. Each selection carries weight, not because it changes gameplay in a mechanical sense, but because it alters the emotional interpretation of the character’s life. Interaction is intentionally minimal. There are no puzzles, no reflex-based cha…
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