

ReX
Ali Asfand · 2018 · Casual, Action, Adventure, Indie, Platformer
PC
Mostly Positive71% · 31
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About ReX
Rex Corporation the leading company of the world in robotics is helping humanity for generations but a scientist turned mad started experimenting on the dead and turned them into cyborg zombies, and he has taken over the facility. You play as mercenary soldier hired by rex corps. Your job is find the mad scientist and neutralize him and it his minions.
Pixel Art - Simple pixel art based on old school platformer. 55 Levels - split into 5 chapters. Evolving Enemies - Blow up cyborg enemies and challenging Bosses. Collect Coins - Coins can be used to purchase weapons from in game weapon's shop. Controller Support - Keyboard still required to navigate the game menu. 8Bit Music - Listen to 7 beautiful 8bit tracks composed by Ozzed. High Difficulty - get ready to die a lot, i hope you don't mind.
Kill enemies collect coins use coins to buy different weapons from in game weapon's shop..jpg)
FEATURES
Kill enemies collect coins use coins to buy different weapons from in game weapon's shop.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Funny game3 found this helpful
ReX is a compact but demanding indie action platformer developed by Ali Asfand and published by SA Industry that openly embraces the design philosophy of classic arcade shooters. From the moment it begins, the game establishes itself as a throwback experience that values reflexes, repetition, and skill mastery over accessibility or modern conveniences. Rather than attempting to modernize the genre with extensive tutorials or narrative exposition, ReX drops players straight into a hostile mechanical facility and expects them to learn through action, failure, and gradual improvement. The gameplay revolves around traditional side-scrolling movement and shooting, where precision and timing are the keys to survival. Players control a heavily armed mercenary navigating tightly designed levels filled with robotic enemies, environmental hazards, and narrow platforming sections. Movement feels deliberate and responsive, encouraging careful positioning rather than reckless speed. Combat encounters are frequent and unforgiving, often requiring players to memorize enemy patterns and anticipate incoming fire. This structure reinforces the game’s old-school mentality, where progress is earned b…1 found this helpful
last achievement not working. so no, game is not worth wasting your time1 found this helpful
A simple, fun shooting game with easy achievements and no replayability. The graphics are charming and the game is generally easy and pretty pointless, but the MSPaint style graphics combined with the constant weapon upgrades make for a fun experience.
so far so good, going to be a great evening of light gaming on a rainy afternoon for sure
Baby's first shooter, however for this price? HELL NO! Edit:not even playtested you can cheese the final boss by just going right of the screen.
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