

Rift Wizard 2
Dylan White · 2025 · Traditional Roguelike, Magic, Procedural Generation, Minimalist, Retro
PC
Very Positive91% · 738
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About Rift Wizard 2

Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.

A massive list of unique spells, skills, and equipment means there are myriads of potential builds to explore, and procedurally generated levels mean every run presents the player with different challenges. Your wizard will grow incredibly powerful by the game's conclusion, but tricky foes will attempt to grind whatever elaborate magical engine you have built to a halt. You must not only consider the end goal of your build, but how you will get there, and how to navigate the challenges along the way without derailing your spellbook into a useless pile of antisynergy.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New in Rift Wizard 2 is the equipment system, allowing the player to find unique and powerful items each run that interact with the spells and passive skills in deep and exciting ways. Randomized equipment can perform crucial bridging functions in your build, allowing access to playstyles not otherwise possible: you could for instance, find a helmet that redeals all your ice damage as poison damage, opening up completely new uses for your poison spells. You could find a staff that converts fire damage to free Mercurize casts, unlocking a Mercurize-fire damage build which surely would make no sense in any other run. Or you might just find massive numbers of radius bonuses that make your fireballs way larger than normal. Every run perturbs the balance of the game in a way that emphasizes player creativity and on-the-fly decision making over the execution of pre-existing builds.

Rift Wizard 2 adds many new enemies to the game, including massive multitile monsters, new wizards, and procedurally generated variant monsters. You've fought ogres but have you fought Fae Ogres? Lich Ogres? Burning Ogres? Wereogres? Immortal Bone Wizards?

Along with the equipment system, the basic game mechanics have been rebalanced and revamped. HP and spell charges are recharged at the end of every level, but potions are much rarer. Damage redeals no longer work through immunity, demanding more carefully diversified spellbooks. SP is much harder to come by in the early game. Spell upgrades are now much more powerful, but limited to one per spell, encouraging bigger spellbooks that spread skill and equipment bonuses over many spells.

The goal of Rift Wizard 2 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. To create a sandbox that generates an infinite sequence of challenging and engaging wizard puzzles.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I can truly only recommend this game if you don't ever want to win without a guide. If that is the case for you, please check yourself into a mental asylum. I don't care enough to list out every reason why the gameplay doesn't function, but I will say that every single run will be roadblocked by some random combination of enemies that are either fully immune to the damage types you've specced into or that multiply at an impossible to combat rate. tl;dr game sux5 found this helpful
Things rarely work as you expect, and it's extremely frustrating. I [b]hate[/b] looking up guides, but it almost feels mandatory for this game, if you don't want to sink 1k+ hours into it. "When your living allies heal, they deal damage to enemies in line of sight" doesn't do anything if the ally is at full health. Well, there goes that plan, run over because I was counting on that working. An item that says "Cast a level 1 spell whenever you do X" sounds like a free cast, and it is! Except when you get the upgrade that says "When you cast this, consume all remaining charges to do Y". And now, suddenly, it consumes all of your spell charges... but it still works when your spell charges are at 0 remaining -- so why, exactly, does it consume them? It didn't before. A supposedly good upgrade bricks your run and you have no clue it was going to do that. Run over because you spent 14 upgrade points on something you can no longer use because it only ever has 0 charges anymore. And it goes on and on. A good run dies because a spell or skill or item you pick up doesn't do what you expect. It's one thing if something is more or less effective than you hoped, but it's another thing entir…5 found this helpful
rifting my wizard1 found this helpful
I had a hard time getting into the first game and its reliance on consumables. I prefer the structure of the sequel, where consumables are still important but not pivotal. This is an astoundingly difficult game. Similar to games like Path of Achra, the Rift Wizard series is about creating broken combos where you are effectively cheating. However, the enemies cheat too, and the two forms of cheating talk past each other. So you can have a build where you are clearing each map in a few turns, then miss some key detail about the next map and be silence locked or repeatedly teleported around until you die. It is a brilliant and captivating game, but it does get old how much analysis is needed vetting levels. After a while it starts feeling less like strategizing and more like auditing.
Great Game.
Glorious. Feels great when your build finally clicks.
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