Rift Wizard

Rift Wizard

Dylan White · 2021 · Character Customization, Roguelike, Dungeon Crawler, Perma Death, Turn-Based

PC
Very Positive92% · 1,002
Best price 36 Fair price
$7.49-50%
$14.99lowest tracked $3.74
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Standard Edition · Steam
-50%
$7.49
$14.99
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About Rift Wizard

✦ AI summary

Master an amnesiac wizard's spell combinations and tactical positioning across procedurally generated dungeons to defeat your rival in this brutally challenging roguelike. With deep synergies between hundreds of spells and skills, minimal randomness, and permadeath consequences, every run is a unique strategic puzzle that rewards creativity and clever buildcrafting over luck.

Rift Wizard is a tough as nails retro fantasy roguelike emphasizing combat and character building.

You play as an immortal amnesiac wizard who must rebuild his spellbook and slay his rival.

The game consists of 25 randomly generated levels, each filled with procedurally generated challenges that will test your creativity and strategic thinking abilities.

Rift Wizard Features:
  • Open ended character advancement with deep synergies and spell interactions
  • Huge library of spells and passive skills to build from
  • Low randomness, high player agency
  • Diverse and varied monster design
  • High difficulty, permadeath, limited resources
  • Crisp 1990s retro RPG aesthetics

Rift Wizard is inspired by classics such as Nethack, Dungeon Crawl Stone Soup, Brogue, and Tales of Maj'Eyal, but pushes the genre in a more strategic, combat focused direction. In some ways it is closer to a board game than an RPG. There isn't much plot or exploration in Rift Wizard- just epic wizard battles and deep buildcraft from start to finish.

I'm creating Rift Wizard because I want to push the boundaries of the genre. I want to build a deep and challenging roguelike worth exploring for a thousand hours or more. A game with hundreds of potential strategies to try. A game where each run is a novel and exciting intellectual challenge. A game that inspires the player to be crafty, creative, and brilliant.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 17, 2026
It's very damn difficult but I think I enjoy it? Lotta cool magic stuffs you can do, proper wizardry and all, but the game really doesn't help you at all comb through your vast array of spells to see what synergizes well beyond a spell filter. I know people who didn't even realize they had skills they could learn alongside powers for a while. Very difficult game but a fun one.
3 found this helpful
Recommended May 22, 2026
A great, brutally hard game. You have been warned.
2 found this helpful
Not recommended Jul 3, 2026
It's a good concept for a Roguelike but the poor readability coupled with the clunky controls and the milquetoast design makes it rather boring. Hundreds of spells, all so alike in function, against hordes of enemies more uninteresting than your local newspaper, with less variety than your average WW2 meal. It's overly complex with little depth, but the worst blemish of the design? Arguably the portals the game places to endlessly spawn enemies. The very design concedes that the enemies are not interesting enough to dissuade constant running away, so rather than craft interesting design encounters that take advantage of the different properties of the maps and enemies, they'd rather force the player to approach and have to deal with health sponge spawners. It's a design band aid to a much larger issue, that halts the game's pace to a screeching stop. Even after 3 iterations of the same concept, these issues still persist. The game really just lacks bite and impact at every level; design, visuals, strategy, combat, etc. Hopefully Dylan white really evolves this series with the 4th game.
1 found this helpful
Recommended Jul 2, 2026
This is a "constructed" roguelike rather than the more popular "draft" roguelike. It achieves what it sets out to do and gets you into the constructed deck building flow. The tactical map can be hard to read sometimes, especially in maze like maps. Again the tactical gameplay can sometimes feel too fiddly, and it is very unsatisfying when you lose to a minor misplay. The SP economy is not tight enough, which leads to "net-decking". Finally the shrines feel very random, it is hard to plan for them and it is hard to pivot strategies after observing them. So either they fit what you are already going for or they are irrelevant.
Recommended Jun 30, 2026
somehow even more difficult than noita, but very good and perfect for difficult roguelite enjoyers
Recommended Jun 13, 2026
Is this game a pain in the arse? Yes. Do I love it for it, also yes! I've yet to get through a single run and only just managed to get to level 10. The game is brutally punishing, but equally rewarding once you find a build that just clicks.

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