

Rise of Fox Hero
Josep Monzonis Hernandez · February 17, 2023 · Action, Action-Adventure, 3D, Cartoony, Fantasy
Buy Rise of Fox Hero from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Rise of Fox Hero — official stores
Rise of Fox Hero price by region
Rise of Fox Hero costs $4.99 in the United States, €4.99 in Europe (EUR), £4.99 in the United Kingdom, $4.99 in Georgia (USD), CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| £4.99 | £4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rise of Fox Hero
Armed with a sword and a shield, you will help our fox jump, fight and solve puzzles throughout 4 different chapters and 32 different levels.

Explore colorful and beautiful environments and find all the collectibles while battling tons of different enemies. And beware, by the end of each chapter, an epic boss fight awaits!
In Rise of Fox Hero, perspective is key — so make use of the rotatable camera and look in every angle to find your way through obstacles, or even hidden secrets.

Key features:
- 4 different chapters and 32 different levels: filled with colorful elements.
- Fully interactable camera: make use of the 360º rotation to explore every corner and find every secret.
- Fun combat: fight different enemies with your sword and shield in a simple but yet fun combat.
- Beautiful environments and music
Rise of Fox Hero — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players have mixed feelings about this colorful platformer. Those who enjoyed it praise the charming visuals, responsive controls, and accessible difficulty, finding it a fun casual experience despite some repetitiveness. However, critics point to poor level design with frustrating, poorly-timed obstacles that are overused, lack of polish in enemy variety and sound design, inconsistent difficulty spikes, and a general sense that the game lacks personality and rewarding progression, making it feel more like an unfinished school project than a complete experience.
Who is this game for? That is the question I found myself asking repeatedly when I was playing this game. It was both too easy but full of nonsense obstacles that were used way too often with some of the worst timing I have ever experienced in a platformer. The platforms that move when the fox jumps was overused an embarrassingly number of times. The timing of most of the platforms and obstacles were both too fast at times but also too slow. The timing needed to be tweaked so badly. There was no joy when playing this game. I had no desire to replay levels to find collectables I missed. I wanted it to be over. The game had good ideas but the best ideas were used once maybe twice while the worst obstacles were used way too often. The game needed thumbing for the levels instead dropping random hazards without any clear thought to their order or structure. I wasn't expecting a story or goal beyond finishing all 32 levels but it would have been nice to know why I was fighting and what I was fighting for. One minor thing that still bothers me is why the Fox character has the mask covering half his face in the cover art but not in the game.2 found this helpful
Rise of Fox Hero is a colorful indie platforming adventure created by developer Josep Monzonis Hernandez and published by 2Awesome Studio. Designed as a lighthearted action-platformer inspired by classic adventure games, the title focuses on exploration, simple combat mechanics, and environmental puzzles. The game embraces a vibrant fantasy aesthetic and approachable gameplay systems, aiming to recreate the charm of traditional platforming adventures while remaining accessible to modern players. Rather than overwhelming players with complicated mechanics, it delivers a straightforward yet engaging experience built around movement, discovery, and gradual progression through imaginative environments. The premise of the game centers on a brave fox protagonist who embarks on a journey across a magical world filled with unusual creatures and mysterious landscapes. Although the story is intentionally simple, it provides a clear sense of purpose for the adventure. The fox hero travels through multiple regions while facing various threats that disrupt the peace of the world. Instead of relying heavily on cinematic storytelling or dialogue-driven narrative sequences, the game allows the ad…
This is a fun and charming little platformer. Pretty easy overall but I did enjoy it and a quick play too. Will be looking out for the next game.
The game was a lot of fun. Colorful and pretty. Great movement and camera control. As some other reviewer mentioned, it does get a bit repeditive with the same enviroments and enemies, but collecting all the coins and apples and barrels was enjoyable. The level design was great. I've completed the game but not collected everything yet. I don't think there's an achive for it though.
This is a casual game that presents and plays like a school project. Not much substance here. Lack of polish is evident. For example: • There are only three basic enemies, not counting the four "bosses." They are the same in "Chapter 1" as they are in "Chapter 4." • All basic enemies make the same one or two grunt sound effects. It's not even a quality sound—I could make a better one in 30 minutes using Audacity and a webcam mic. • Why do some pitcher plants shoot fireballs slowly, while others shoot rapidly? There are no visual or contextual indicators of what to expect or why. • "Bosses" are so braindead basic, and there is very little to set them apart from the rest of the gameplay. They don't have much going on in terms of animation, phases, music, etc. • Swinging the sword has no sense of weight or impact. Sword hitbox is unpredictable at times. • When enemies are defeated, they go *poof* with no variation. Even a little knockback bounce would have been worlds better than everything going *poof*. Think about the difference between goombas and koopa troopas when they are defeated...it's intuitive and memorable. There is no such distinction here. • It's clear no one thoug…
I had a decently fun time playing this game. It's a hidden gem, for sure. However, it does get a bit repetitive feeling at times. It's, also, not very challenging. Overall, I liked it enough.
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