

Road Builder
MS GAMES · November 4, 2021 · Strategy, Building, Simulation, Puzzle, Grand Strategy
Buy Road Builder from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Road Builder — official stores
Road Builder price by region
Road Builder costs $6.29 in Georgia (USD), £7.99 in the United Kingdom, €8.49 in Europe (EUR), $9.99 in the United States, CA$11.49 in Canada, A$13.45 in Australia, NZ$13.99 in New Zealand, zł39.99 in Poland and R$49.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £7.99 | £7.99 | — | 1 | |
| €8.49 | €8.49 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| A$13.45 | A$13.45 | — | 1 | |
| NZ$13.99 | NZ$13.99 | — | 1 | |
| zł39.99 | zł39.99 | — | 1 | |
| R$49.99 | R$49.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Road Builder
Road Builder is a logic puzzle game where you design road networks and manage traffic flow to connect entry and exit points while minimizing collisions and delays. With over 45 levels featuring multiple solutions, unique junction types, and a level editor integrated with Steam Workshop, you'll test your planning skills against the clock and global rankings.
Road Builder is a logic puzzle game based on the system of creating roads and managing traffic flow. The player's task is to connect selected entry and exit roads by creating complex structures of intersections and junctions so that traffic collides with each other as little as possible.
Road Builder — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Road Builder has solid puzzle design and pleasant aesthetics that some players genuinely enjoy, but it's hampered by frustrating usability issues—most notably the inability to save progress on levels, which causes lost solutions when you exit and forces replays after bugs. The lack of tutorial replay, minimal documentation of controls, and poor developer communication further compound the experience, leaving many players feeling the game is tedious and unnecessarily difficult to engage with despite having good bones underneath.
I wanted to like this game. It seemed like a fun little time waster. Third puzzle in, I ran into a quandary. I needed to make an intersection so that both entrances could reach all three exits. Hmm, I seem to recall that being in the tutorial. Okay, let's check. What do you mean I can't replay the tutorial? Well I'll reach out to the designer and other players, see if they can offer a solution. I post my question. A week later, bupkiss. No answer, no communication at all. Zip, zero, zilch, nada, nothing. To H__L with the game and the designer. If they are too dumb to allow someone to replay the tutorial, and too disinterested to answer an honest question, screw 'em. I'm asking for a refund.5 found this helpful
It's okay, but some of the puzzles are pretty tedious and it doesn't let you save progress on a level. Frequent bugs force you to reload, which is a problem since your solutions don't save.3 found this helpful
Damn this game is boring, and difficult. It was going to be refunded but I played it too late.1 found this helpful
It's an OK idea which looks quite nice but it's MASSIVELY frustrating to play because it lacks basic features you'd expect of a game and that makes it unfun to play. Biggest problem - you cannot save! If you leave a puzzle your solution is wiped (completed or not) - I don't even know where to start with how silly that is... There are high-scores for each level (when you find them - like many things they're not really obvious) - but as your solution is wiped forever when you move-on, why would you bother? Laying pieces is frustrating - there are some hotkeys (which it tells you ONCE in the tutorial and never mentions them again/they can't be customised either) but picking and laying pieces is LOTS of clicking which makes solving puzzles slow and not that much fun The rules for how vehicles find routes aren't really that clear and require some experimentation (and even then the 'ghost' tiles in junctions don't really make sense) Basically it needs a TONNE of quality-of-life features to make it fun to play - until it gets those, I'd maybe give it a miss...1 found this helpful
This is a criminally underrated game, a true diamond in the rough. Of note, the level design is lovely, the aesthetics pleasant and even a little nostalgic to childhood wood tracks, and the music is absurdly good. There are some rough edges in usability (the devs probably didn't play any Zachtronic games, even though this game mostly remind me of that genre), such as no level save as you exit a puzzle, much less alternate puzzle save slots for multiple approaches, despite a high score table that ranks you on the competing measures of budget and traffic delivered. But these are nice-to-haves in a genre where the actual gameplay makes or breaks the game. And this game knocks it out of the park there. Each puzzle is clearly made with care, with a specific idea behind it, and the variety is great. There's a lot of them too - 10 hours in, I am in chapter 3, where the last game mechanic (elevation changes) is introduced, and that's without optimizing each puzzle solution. Do not miss.1 found this helpful
I'm biased in favor of just about any game that involved building roads or railroads. This is a clever, well thought out test of your puzzle solving skills using road origins and destinations. The challenge is to use only the building elements given you. In the early levels, this means learning to understand how special element work with each other. I'm not the cleverest gamer, so it took me about four hours to get through ten levels after taking the minimal tutorials. All in all, it is worth your money and time just to try it out.
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