

Rock and Stone
Pinecone Studios · September 8, 2025 · Casual, RPG, Incremental, Idler, Fantasy
Rock and Stone is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Rock and Stone price
Rock and Stone is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Rock and Stone
Gameplay
Rock and Stone is a game that works for you, even when you're not playing. You will mine rocks in the background, automatically gathering Steam items. You can either sell these items on the market for a profit or open them for new gear and gold. You can occasionally click to use a limited stamina reserve to speed up mining manually. You can also purchase in-game buffs with gold you find, giving you temporary boosts. The stronger your gear, the faster you can mine and the better your chances of finding rare treasures.Looting & Gear
Items come in five rarities: Common, Uncommon, Rare, Epic, and Legendary. Each rarity provides stronger stats and bigger bonuses. There are 11 stats that affect your mining, including:- Magic find
- Damage, crit chance and crit damage multiplier
- Experience
- Buff and gold chance
- Buff duration and gold amount
- Stamina regeneration
- Auto-mining speed
Buffs & Gold
While mining, you have a chance to find gold and temporary buffs. You can also buy longer-lasting buffs with gold at any time. There are four types of buffs that can give you a boost, including:- Increased damage
- More experience
- Faster auto-mining
- Faster stamina regeneration
Reforge
Reforge functionality allows you to combine 12 items of the same rarity into one new item of the next higher rarity Look out for secret recipes that don't require all 12 items! A gold cost, which varies based on the item rarity, is associated with each reforge. You can enable Reforge mode using the button in your in-game inventory. Type of the output item is affected by the distribution of the input items types.Artifacts
Artifacts are collectible items that grant stat bonuses to your character as long as they remain in your Steam inventory. They’re passive, and persistent. Each artifact provides fixed bonuses. Bonuses are automatically applied when the artifact is in your Steam inventory—no need to convert them to game items, equip or activate. Artifacts come in multiple rarities, just like other in-game items. The higher the rarity, the stronger and more numerous the bonuses.Community
Join the community! Connect with other miners, influence upcoming content and features, and be the first to know about events and promo codes.Rock and Stone — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
one of the better clicker sort of games. reminds me of diablo looting + clicker progression. get random stat piees of your hammer or pickaxe and build up. great for less than 5 minute bursts and some of the items have value inherently from the game actually being ok. you want to get stronger and getting stronger has an impact on the type of items that drop. should have started a long time ago2 found this helpful
Rock and Stone is a really simple idle mining game, but I found myself enjoying the progression more than I expected. I play as a dwarf who spends most of the time mining rocks in the background while I collect loot, gold and better equipment. The main idea is extremely straightforward, but I think that works well because I can leave the game running while doing something else and then come back to see what I have earned. The equipment system is probably the best part for me. I can find gear ranging from common all the way up to legendary, with different stats affecting things like mining speed, damage, critical hits, experience, gold and stamina regeneration. I like having all those little improvements because even a small upgrade can make the next part of the progression feel a bit faster. It gives me something to keep checking without making me deal with a complicated RPG system. The loot system is also quite interesting because I have to decide what I want to do with the things I find. I can open items to get new gear and gold, or I can sell items through the player driven Steam market. I like having that choice because it makes unwanted loot feel useful instead of simply bec…1 found this helpful
.⛏⛏⛏⛏⛏. ⛏ 𝐑✰𝐂𝐊 ⛏ .⛏⛏⛏⛏⛏.1 found this helpful
Inventory flipper slop.1 found this helpful
Hilarious item grinder. Low damage high magic find is the only way to get better items. It cost 20000 gold to make the gold rock you get at the start have 100% quality as to make it actually worth its rarity. That is the cost for any rock to be 100% quality instead of just a 0 quality rock. I have yet to get enough gold to know if the quality keeps going up past 100 but I am not gonna crack at that rock till it is way higher quality than the 10% it is at rn.1 found this helpful
Rock and Stone takes the familiar satisfaction of incremental progression and wraps it around a dwarf-themed mining experience where patience, equipment management, and steady improvement matter more than quick reflexes. Developed and published by Pinecone Studios, it is designed primarily as an idle game that can continue making progress without demanding constant attention. The premise is immediately understandable: your dwarf mines rocks, gathers resources and equipment, becomes more efficient, and repeats the process while gradually reaching better rewards. It is deliberately straightforward, but there are enough interconnected progression systems to give dedicated idle-game players something to optimize. Mining forms the foundation of everything. The dwarf can work automatically, making the game suitable for running alongside other activities, while players can intervene to increase productivity. Manual clicking consumes stamina, so active play cannot simply replace the idle mechanics indefinitely. Instead, stamina regeneration and other statistics become part of the progression puzzle. Gold earned during mining can also contribute toward useful improvements, while temporary …
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