

Rogue Blaster
SE.EED CO.,LTD · January 26, 2023 · Casual, Roguelike, FPS, 3D, Sci-fi
Buy Rogue Blaster from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Rogue Blaster — official stores
Rogue Blaster price by region
Rogue Blaster costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rogue Blaster
Rogue Blaster is a roguelite shooter where you fend off endless monster waves from a crash-landed planet using up to 6 guns that fire simultaneously with mouse-only controls. Customize your weapon loadouts, defensive structures, and character skills across multiple runs to discover new strategies and survive until your ship is ready to launch.
The planet you crash-landed on is teeming with monsters! Use different equipment and items to survive the attacks until your ship is ready to leave.
Just Keep Shooting!
Wield up to 6 types of guns that attack at once, and fight back the endless waves of enemies with your myriad of shots. Weapons can be upgraded in different ways. You can also freely customize the combination of weapons.
Ultra Simple Controls
The controls are extremely simple, and can be done with just the mouse. There is no moving about, jumping, or switching out weapons like a typical FPS game. The controls are only for shooting, using items, and looking around.
Enemies Aplenty
Many different kinds of enemy monsters will appear. You will have to learn their characteristics and deal with them accordingly. Be especially careful of enemies that come in groups, and the big Boss Monsters. If you’re lucky, you might also meet a Bonus Monster.
Customization
There will be more you can do as you level up or gain Achievements. You’ll be able to customize your defensive buildings and your character’s skills.
Use these to your advantage to help you clear the game.
Replay to Try New Strategies
With an abundant amount of different equipment combinations you can try, you can expect a different experience in each run. You will need to consider the compatibility of different equipment. The items will also need some thought to use effectively, as their effect varies greatly in how you use them.
Rogue Blaster — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Rogue Blaster is a stationary bullet heaven game that removes the movement-focused gameplay of the genre in favor of a fixed shooting gallery experience, with a unique mechanic letting players strategically place walls and turrets between runs. While the turret placement system adds some tactical depth, players find the game limited by shallow weapon progression, a brief campaign, repetitive enemy behavior, and items that feel clunky to manage, leaving the experience feeling more like mindless aiming than engaging strategy.
The bullet heaven genre is an interesting one to me, because while usually some of the aiming and shooting is automated, there's tons of emphasis on movement, crowd control and finding the optimal weapon synergy to influence enemies around you. Rogue Blaster removes most of this by putting the player still, in an initially 180-degrees then a 360-degrees shooting gallery, reminiscent of certain VR games. This means you are effectively just aiming at targets, choosing rather similar weapons to take them down, with a lot of the heavy lifting done by the items that can freeze enemies, place turrets and whatnot. Speaking of turrets, the game's most unique mechanic is how the player can choose between matches to place walls and turrets around the fixed location, adding an extra layer of defense and some extra tactical elements to an otherwise rather stale gameplay. And ultimately, while there's skills to unlock and more, that's the game's main shortcoming: the basic gameplay that removes so many elements of what makes this genre fun. It's polished and reasonably fun for what it is, but I wouldn't recommend it at this time. Bullet Heaven Fandom review #53. If you're looking for extensive…4 found this helpful
Weapons have a singular evolution path. There is only one ~30 minute hand-made campaign. Hard made just increases the enemy health and randomizes enemy spawns. Enemies generally just walk at you with few exceptions. Items don't feel very fluid to use, having to throw them out blindly at times to be able to use them all as they rapidly spawn sometime with a very limited carrying capacity. None of the eight guns feel very 'punchy.' Projectiles are fairly slow, and by the end of a run, you're screen is so full of particles and stuff, that you kinda just have to spin around where the radar is most red. and then it's suddenly over. No reroll on upgardes, so you can easily get screwed out of most evolution paths. There are some small dumb turrets you can place around. They seem to target the same thing even though it's usually massive overkill wasting their long cool down shots. All that aside, no movement is pretty lame. Half the fun of these kind of games is kiting large hordes of enemies around while you throw out damage automatically. Another staple feature you have to manually turn on, a quiet little toggle box on the pause menu. Having to spin around in place, pointing my cross…
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