

Random Access Murder
Team Murder · 2016 · Indie, Action, FPS
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About Random Access Murder
RAM is a 1st person arena shooter with a unique look and fast-paced action. Play online against your friends (or enemies) across 5 arenas. The 9 different weapons in the game won't hurt your opponents, but rather leak their memory, causing different glitches and bugs.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players overwhelmingly criticize this game as an unfinished, feature-bare multiplayer shooter with virtually no active community. The consistent complaints include extremely limited content (only four maps, minimal weapon variety), lack of basic features (no bots, bare-bones settings), and a dead playerbase that makes the multiplayer experience pointless. Some acknowledge the game's experimental jam-project origins with unconventional mechanics like memory-based health systems, but this doesn't offset the general consensus that it feels like an incomplete prototype that shouldn't have been rel
This is so infuriatingly bad that I would have cancelled my Humble Monthly Bundle subscription sooner than I did if I had actually played it back when I picked it up Seriously, this is like someone put together a prototype of a game while bored in college and it ended up accidentally getting released as a real product7 found this helpful
Dead game atop of lacking so heavily in features. There's only four maps, no bots, not even proper settings. Just resolution size and a box to tick if you want it in full screen or not. There's cheaper asset flips on Steam that have more to offer than this. DO NOT BUY.1 found this helpful
https://youtu.be/4P7Svvhch08 Lacking a player community this multiplayer experience is a ghost town of a small handful of levels and weapons.1 found this helpful
Random Access Murder, developed and published by Team Murder, is an unconventional first-person arena shooter that feels less like a traditional competitive title and more like a raw experimental concept brought directly to market. Originally created as a short game-jam project, it carries that DNA openly: bold ideas, eccentric mechanics, and an unapologetically rough execution. Rather than aiming for balance or long-term progression, the game embraces chaos as its defining feature, asking players to enjoy the absurdity of malfunctioning robots, unstable arenas, and combat systems that intentionally blur the line between design and glitch. The core concept revolves around robot-on-robot combat where health is replaced by memory. Instead of depleting hit points, players overwhelm opponents by flooding their RAM, causing visual corruption, intrusive pop-ups, and increasing disorientation until the enemy effectively crashes. This idea is clever on paper and thematically consistent with the game’s digital aesthetic, framing combat as a battle of data overload rather than physical destruction. In practice, however, this mechanic often results in overwhelming visual noise. Screens fill …
This game feels like it was someone's individual project where they were learning how to use Unity. BSOD when you die is really the only thing this game has to offer. No one is online to play against in this multiplayer game. Hard pass.
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