

RPG MO
Marxnet · August 18, 2015 · Free to Play, RPG, MMORPG, Massively Multiplayer, Pixel Graphics
RPG MO is free to play — no purchase needed. We track it so you know if that ever changes.
Trailers & screenshots
RPG MO price
RPG MO is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About RPG MO
Explore a vast pixelated sandbox MMO with 48 hand-crafted worlds, randomly generated dungeons, and 19 uncapped skills where you craft, trade, fight, and build your legacy entirely through gameplay-earned currency. With 13+ years of active development, player-driven markets, 480+ pets, and multiple PvP modes, RPG MO offers a patient gamer's paradise where progression is earned, not rushed.
RPG MO Includes
- Explore 48 hand crafted beautiful pixeled large worlds
- Explore randomly generated dungeons with up to a 4 player party
- Fight monsters and players in many different modes - duelling, RSC-wilderness like map, last man standing arena and battle royale
- Level up 19 different skills with no level caps
- Build your own house or a dungeon and invite your friends over for a party
- Choose or breed yourself a pet from our 480+ pets
- Become a collector and try to get all our 5500+ items
- Small but active development team with monthly updates for the past 13+ years
RPG MO — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP, Online co-op, Cross-platform multiplayer
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
RPG MO lands firmly in the below‑average tier of RPGs. The presentation is weak with poor visual display and virtually no animation. Once you launch the game, your character automatically handles combat, fishing, woodcutting, mining and other skill tasks. Unfortunately, these activities are extremely repetitive and rely heavily on slow and time‑consuming grinding. Inventory management is another major frustration. The limited inventory space fills up quickly, forcing you to constantly run back to your chest to store items. If you don’t, you simply can’t carry anything else, which interrupts the flow of gameplay. Selling items isn’t much better. The NPC shopkeeper only buys your goods at 15% of their original value, making the player market the more sensible option. However, the player market is practically silent—likely due to the small player base—so even that system feels pointless. Overall, the experience lacks the engagement and polish needed to keep me invested. The repetitive gameplay, poor visuals and tedious inventory management make it difficult to stay interested for long.4 found this helpful
Mixed feelings. I like the game, and played it extensively as a second monitor game when working from home. Skilling requires an input every 60-180 seconds, depending on the success rate of what you are doing. The visual style is charming, in spite of the lack of animations. The music, composed by Samantha Foster, is excellent. The music of Dorpat with the occasional splash from the fishing sound effect kept me sane and grounded during some extremely long and high stress on-call sessions. Exploration is surprisingly enjoyable. Enemies don't move, so in some ways it plays like a turn-based dungeon crawler with supply management. The game is aggressively monetized although it is well hidden and not in your face. Cash shop items can be sold on the marketplace, allowing indirect conversion of fiat currency to game currency. Enchantments on equipment and jewelry massively increase power, particularly later into the game, and enchanting failures destroy equipment. Orbs of luck, a cash shop item improve the odds of success. Pets also contribute enormously to player power, and production of late game pets require stones of evolution, another cash shop items. These items are obtainable …3 found this helpful
i paid for premium and it didn't stay for 30 days like it said.... other than that i like the game but i can't recommend a game that takes your money like that2 found this helpful
perfect adhd trap dopamine generator, runescape without the aids and fully free1 found this helpful
You grind, click things, grind, click things. Honestly would recommend listening to music and doing something else while playing this game. This is more of a "levels go brrr" type game.
I like it.
Community reviews
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