

Runaway: A Twist of Fate
Pendulo Studios · 2011 · Adventure, Point & Click, Puzzle, Story Rich, Singleplayer
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About Runaway: A Twist of Fate
Help Gina track down her missing boyfriend Brian across exotic locations while solving over 200 puzzles filled with humor and mystery in this gorgeously animated 2D adventure. Experience a comedic globe-trotting story packed with twists, quirky characters, and multiple endings that stands out for its cinematic presentation and charming storytelling.
Some say that Brian saw aliens and that he killed someone. Others say that he wanders in the streets of New York, or that he parties in Hawaii. Some even believe that he is dead… But his girlfriend Gina will do everything possible to find him and prove to anyone that they are wrong. Help Brian and Gina solve the mysteries of their greatest adventure packed with humor, suspense, twists, golden chickens, lies and a happy ending… even two happy endings!
Key Features:
- A rich scenario, hilarious humor, and stellar realization make Runaway: A Twist of Fate a great adventure game.
- Visit nearly one hundred exceptional visual sets with unequalled detail.
- Dozens of charismatic 3D characters perfectly integrated in the 2D sets.
- An improved engine for better sound and visual quality.
- Different levels of difficulty and a new, fully interactive help system to adapt itself to all players, both novice and experienced.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1][i]“It's not easy doing this every single day... and getting a reaction.”[/i] ~Roman Reigns[/h1] Mistakes. It sucks making 'em. Especially when it's about public stuff and there's no way to pretend they never happened. There's also a good thing, though—the fact that we can learn from them. The biggest problem with Runaway 2 was that Pendulo didn't learn from the things they did wrong in the first one. Puzzles became more confusing, pixel hunting became crazy (which was a [i]huge[/i] problem on the Nintendo Wii, to which the game was ported a bit later), etc. Pendulo also committed a heck of a lot of new mistakes in the sequel, like turning the story into the typical cheap stuff we often see in second-grade European adventures. Therefore, despite being ported to both the Wii [i]and[/i] DS (the DS version was actually released first), the game didn't feel nearly as good as it was supposed to. Runaway 3 was kind of a crucial moment for the series. It was time to either admit the mistakes and aim for the better, or embrace the infamy. Thankfully, Pendulo chose the first option. Even though the Wii and DS ports of Runaway 2 weren't made by Pendulo (the game was ported by Cyanide, …3 found this helpful
1 found this helpful
Nice puzzles, not as hard as in Deponia Nice jokes, some decisions and twists really made me laugh I liked Road Adventure very much, this one recalled me of a great time I had while I was playing it1 found this helpful
Runaway: A Twist of Fate, developed by Pendulo Studios and published by Focus Entertainment, serves as both a conclusion to the Runaway trilogy and a tonal departure from its predecessors. From the opening moments, it announces its ambition with a dramatic hook: Brian Basco, the hero of earlier installments known for stumbling into trouble, is now framed for murder and presumed dead. Meanwhile, Gina Timmins receives a cryptic message hinting that Brian is still alive, launching a mystery that threads through psychiatric institutions, conspiracies, corruption, and hidden identities. The narrative leans far more heavily into darker, noir-styled tension than previous games in the series, yet it still retains Pendulo’s signature cartoon flair and humor, resulting in a distinctive but sometimes conflicting atmosphere. Pendulo’s visual storytelling is one of the game’s strongest assets. The cel-shaded character designs, lavishly detailed backgrounds, and polished cinematics create a vivid cartoon aesthetic that feels simultaneously playful and cinematic. Every location—from gloomy asylums to bustling city streets—reflects a strong artistic identity, helping anchor the story even when it…1 found this helpful
Colorful graphics, funny story, puzzles were actually logical 98% of the time. Only had to look up the solution a couple of times. A good ending to the trilogy.
So just completed the trilogy and this last one is the best of them. Game drags a bit, like the previous ones, but it's superior in puzzle design and game ditches a lot of the moon logic from previous titles. But the main plot is bit meh tbh and feels quite rushed. Also game finally has a build-in hint system, that works fairly well. Devs also get kudos for inserting plot of first two games here, so it isn't mandatory to play through them all, which is a really good thing considering how bad second installment was. Definitely not a flawless game and there are really weird stuff in audio, like few weird things happened with voice overs and music is really bizarre. It can be very quiet for very long and then all of the sudden the short background tune can play through and then when it feels like it should go into another tune or loop gently over, it can just disappear again for 10mins or something. Actually the scenes where music felt appropriate where quite rare and it just felt really off. Game played ok on Steam Deck, apart was it two odd game shutdowns, no where as nearly as bad is Dream of the Turtle was, but I'd still endorse to save few times during chapters. Overall ok. It'…
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