

RuneQuest: Warlords
Virtuos · 2025 · Strategy, Turn-Based Strategy, Turn-Based Tactics, 3D, Fantasy
PC
Mostly Positive72% · 71
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About RuneQuest: Warlords
RuneQuest: Warlords is a battle-scale turn-based strategy game set in the RuneQuest universe.Immerse yourself in the rich lore of the world of Glorantha. Become a warlord, master the use of runes and defend your tribe against the incursions of Chaos. Vanquish your enemies using a mix of magic-enhanced strategies and rune-based abilities. Field a diverse army drawing from heroes and creatures alike.Players are drawn into the rich world of Glorantha, a mystical cube of earth surrounded by the Sramake’s River, where ancient floods still cover much of the land. Set between the lands of Talastar and Dorastor, to the west of Dragon Pass on the Genertela continent, the game’s storyline unfolds during the crucial year of 7/37 (1608) in the Glorantha timeline, encompassing the desperate struggle of the Talastar Tribes, fighting for their very survival against the hordes of Chaos.The campaign tells the story of Hahlgrim, a tribal champion from Talastar’s Bilings, as he gathers allies - including elves, and even temporary Lunar allies - to push back the invading Chaos hordes from Dorastor. The journey progresses across 18 missions, narrating a story filled with deeds of valor, heroism, cruelty and betrayal. As the story progresses, players will encounter iconic characters from the Runequest world like Ketil Whiteye, Hakon the Swimmer, Woowander and Ralzakark.In RuneQuest: Warlords, battles unfold on a grid-based map where terrain and positioning provide real tactical depth. Each unit holds a 'Zone of Control' over nearby tiles, forcing enemies to engage or maneuver around. Action Points (AP) can be used for moves, attacks, or special abilities, with Heroes gaining two AP for advanced tactics like flanking and spellcasting. Spirit, Rune, and Sorcery magic bring powerful abilities, while Sentry Mode allows units to guard areas automatically. Tactical reactions like Opportunity Attacks and counter-attacks make positioning critical, adding layers of strategy to every move.Each of the three factions - Talastar, Chaos and Lunar Empire - offers diverse units, each consisting of multiple models ranging from 1 to 7 per unit. These units span a great variety of types from specialized heroes like Chieftain, Howler and Centurion who possess unique abilities and distinctive appearances, to powerful spellcasters such as the Stormwalkers and Broo Shamans. Each faction also boasts heavies and skirmishers units including hybrid warriors equipped for both melee and ranged combat, monsters and artillery, cavalry, and versatile troops like Shadowcats and Broo Marauders. Every model in a unit has its own health points, adding layers of depth to the tactical gameplay. Magic plays a central role in the game through the ancient and powerful Runes, connected to the Glorantha pantheon of gods. As players progress, heroes strengthen their affinity with specific Runes, unlocking new magical abilities based on their connection to the Gods.
These magic abilities can be instant or sustained, requiring careful management of unit resources. Cult Rune Magic, exclusive to commanding Hero units, grants powerful abilities that provide both short-term advantages and sustained tactical support. Mastering Cult Rune Magic is key to harnessing the full power of Glorantha’s pantheon.Players can engage in intense tactical battles across a variety of maps, each designed with unique strategic challenges. In the Competitive Arena, they test their skills in replayable scenarios. With three distinct factions to choose from - Talastar, Chaos, and the Lunar Empire - each with its own strengths and playstyle, the game offers diverse matchups and strategies. This multiplayer structure encourages the refinement of tactics and fosters dynamic, strategy-driven battles, fully embracing the strategic essence of RuneQuest: Warlords.
These magic abilities can be instant or sustained, requiring careful management of unit resources. Cult Rune Magic, exclusive to commanding Hero units, grants powerful abilities that provide both short-term advantages and sustained tactical support. Mastering Cult Rune Magic is key to harnessing the full power of Glorantha’s pantheon.Players can engage in intense tactical battles across a variety of maps, each designed with unique strategic challenges. In the Competitive Arena, they test their skills in replayable scenarios. With three distinct factions to choose from - Talastar, Chaos, and the Lunar Empire - each with its own strengths and playstyle, the game offers diverse matchups and strategies. This multiplayer structure encourages the refinement of tactics and fosters dynamic, strategy-driven battles, fully embracing the strategic essence of RuneQuest: Warlords.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
To be honest, I've run out of patience for this game. The missions aren't evenly paced, with some missions being absurdly difficult and the next being too easy. There are a number of game altering and QoL glitches that they simply aren't bothering to fix. Until recently many players were locked out of the Scorpion Queen mission. I have to repeat the previous mission now to re-unlock it. And have found that the experience of playing the game is so time-consuming and annoying that it isn't worth it. I'm not new to strategy games, not by a long shot. And it's not that the game is too hard so much as it is awkward, poorly weighted, unfair in a boring way and full of overly repetitive mechanics that feel too much like Warhammer without the sense of humour. This game is based on an incredibly deep and rich lore. The devs tried to bring that to life and aspects are enjoyable and commendable. But in other regards they were too lay to design anything much other than poison mechanics. Flying units can't actually fly, they just ignore hindering terrain on the ground, often units who can leap over terrain simply cannot leap over terrain they should be able to. Why do I have a flyin…12 found this helpful
Just needs to be actually finished. From bugs(ranging from disappearing ground effects to hard lock-ups) to one of the worst audio fx I have heard to counter intuitive campaign design(enemies appear from thin air!) ... ... it's just a bad game(rather a game in a bad state to be more precise). But it has potential and if Slitherine / Virtuos actually give it attention, there is no reason why it shouldn't become as great as Battlesector. And for me to change my recommendation. But for now, as it is? Stay the hell away, save your money. Even if you like Glorantha / Runequest, there is nothing noteworthy to be found here. Yet.2 found this helpful
A lot like wh40k battle sector. Pretty good turn based. Story is ok so far not a particularly amazing one but not bad either. I'm not too far into the main story.
Actual quote from the game "He fought like a shadowcat, but there were too many goatfaces." 10/10
Fun; interesting story; great graphics Gets a little repetitive after a while
As a Glorantha, keen on playing to this game whatever some glitches or design issues. Learning curve is a bit slow for this kind of game, meaning that UX is not really always OK. Unit graphical design is OK but i cannot benefit from it with my setup+zoom level. Scenario is the main pro for this game including Gloranthan creatures, areas and famous NPCs. Audio is OK as it has been fixed. AI seams to be a bit stupid sometimes, letting me win when i do wrong choices. I still enjoy to play it to be part for a moment of Glorantha legacy.
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