

Saint of Chains
MystiveDev · May 12, 2026 · Psychological Horror, Survival Horror, Retro, Atmospheric, FPS
Buy Saint of Chains from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Saint of Chains — official stores
Saint of Chains price by region
Saint of Chains costs $7.49 in Georgia (USD), £9.51 in the United Kingdom, €10.94 in Europe (EUR), $12.99 in the United States, CA$15.75 in Canada, A$17.95 in Australia, NZ$20.25 in New Zealand, zł47.99 in Poland and R$47.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.49 | $7.49 | — | 1 | |
| £9.51 −19% | £11.75 | £9.51 | 2 | |
| €10.94 −14% | €12.79 | €10.94 | 2 | |
| $12.99 | $12.99 | — | 1 | |
| CA$15.75 | CA$15.75 | — | 1 | |
| A$17.95 | A$17.95 | — | 1 | |
| NZ$20.25 | NZ$20.25 | — | 1 | |
| zł47.99 | zł47.99 | zł61.11 | 2 | |
| R$47.99 | R$47.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Saint of Chains
Psychological single-player first-person horror. Explore dark environments, fight with melee and guns, and solve puzzles in this retro 2000s-inspired nightmare where the truth is more terrifying than the monsters.
Saint of Chains — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Another Great Tribute To The Classic Horror[/h1] One of the surprising discoveries I dug up during Steam February Nextfest 2026. Saint Of Chains is a wonderful first-person psychological horror. The game takes hefty inspiration from classic horror titles, especially from the Silent Hill series and Cry Of Fear. Even the gameplay structures, the low-poly models, and the monster designs just exude the vibe of retro horror games. It may be a short experience, but it's definitely one worth your time! [h2]Things I Like About Saint Of Chains:[/h2] [list] [*][b]Excellent Atmosphere:[/b] Once again games like this one show us that you don't need high-fidelity graphics or realistic gore effects to create effective horror material. Saint Of Chains excels at building up the tension and subtly places some set pieces to make the atmosphere more nerve-wracking. The environment is often dark. The game likes to put creepy graffiti and unsettling pictures on the walls and corners to make you feel like you're always being watched. The constant low humming is a wonderful way to decorate the already oppressive ambience. The randomly played sound effects make it even better. Imagine when you walk…8 found this helpful
Sadly, it’s a resounding no from me. I have absolutely no idea what state Saint of Chains was in before its supposedly “major” 1.20 update, but given the four hours I’ve just invested in playing it, I can only imagine. The biggest problem is that the game feels almost entirely derivative. It essentially lifts the Silent Hill aesthetic wholesale, alongside some fairly obvious nods to other recent indie horror games. There’s nothing inherently wrong with taking inspiration from something. Silent Hill has influenced horror games for decades, but there needs to be something of your own underneath it. Here, there really isn’t. If you’re even remotely familiar with the franchise, everything feels painfully cookie-cutter. The gameplay doesn’t do much to distinguish itself either. You navigate the same painfully familiar horror-game locations, a hospital, a school, etc. wandering through marginally different corridors until you encounter yet another door that’s stuck, locked or blocked. Then it’s off to find the inevitable key or item required to progress, occasionally encountering an enemy along the way. Rinse and repeat. Combat is absolute jank. The input delay on blocking made tryin…2 found this helpful
A love letter to Cry of Fear, Silent Hill and Resident Evil. Combat is a bit janky but alright. Atmosphere is top notch. Gameplay is pure survial horror with a bit of Condemned combat and few weapons. Loved every second of it.
A long overdue review. I started this game when it released back in May but life got busy and I put a lot of games away until now. I was able to finish this game and I am very pleased with how it all turned out. These devs always put out good work and this one definitely stands out as being one of my more favorite games from them. I appreciated the story, retro style graphics, variety of enemies, simple yet plenty of puzzles, and the overall length o the game was nice as well. Highly recommended to all fans of horror, this game does many things right and I'm looking forward to the next project these devs have for us.
A game like "Cry of Fear" = a good game. Advice: Always keep at least one melee weapon in your inventory, because the later part of the game is not beatable without one.
8/10 A solid first-person survival-horror. The Silent Hill inspiration is reflected in the enemy design and map design. Always isolated, your protagonist frequently crosses over to a 'nightmare realm'. Another inspiration I noticed was Condemned. The occasional communication with an ally over the radio and the narrative based around a cult gave me strong vibes of the first Condemned game. Inspiration alone isn't the only thing the game has going for it. The devs clearly had a story they wanted to tell and accomplished it with this game. The cutscenes are short (and skippable) and have an old-school charm - between the low-fi textures and sometimes awkward line delivery. The story is relatively easy to follow, with fragments delivered by cutscene and story-progression item descriptions. Enemy design and environments are where this game shines. Where some indie horrors use trash mobs over & over again, Saint of Chains introduces a new enemy the instant you start to get used to them. Enemy design is intricate and there are lots of small details relevant to the protagonist's mental state. The dev team took some of the best design motifs from Jacob's Ladder & Silent Hill 2 whe…
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