

SandTable War: Three Kingdoms
古玩工作室 · April 23, 2026 · Simulation, Strategy, Grand Strategy, RTS, Historical
Buy SandTable War: Three Kingdoms from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy SandTable War: Three Kingdoms — official stores
SandTable War: Three Kingdoms price by region
SandTable War: Three Kingdoms costs $6.29 in Georgia (USD), £9.09 in the United Kingdom, $9.99 in the United States, €10.25 in Europe (EUR), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł42.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £9.09 | £9.09 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €10.25 | €10.25 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł42.49 | zł42.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SandTable War: Three Kingdoms
SandTable War: Three Kingdoms is a strategic sandbox simulation set in ancient China where you command historical factions to conquer cities, recruit legendary officers, and reunify the realm across a massive map with 160+ regions. It stands out as a pure tabletop wargame-style experience with deep faction management, no flashy combat scenes, and tactical gameplay driven by your administrative decisions and carefully timed schemes.
Game Features
- 160+ regions and cities on a grand strategic map for your conquest
- 400+ historical officers with hundreds of diverse traits; recruit and appoint them to accelerate city development
- 100+ items and equipment to enhance officer attributes and abilities
- 20+ regional buildings to construct and develop productivity
- 10+ playable factions with distinct characteristics and varied gameplay
- Multiple historical scenarios for immersive experience
- Manage regional civil and military affairs, adjust taxes and conscription, balance output and public order
- Earn administrative decrees through development to continuously strengthen your faction
- Execute secret schemes at opportune moments to turn the tide of war
SandTable War: Three Kingdoms — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SandTable War: Three Kingdoms is a streamlined Three Kingdoms strategy game that offers solid tactical depth and emergent gameplay, but suffers from excessive micromanagement and clunky interface design that makes basic tasks needlessly tedious. Players praise the strategic complexity and satisfying tactical moments, while criticizing the abundance of manual clicking required for routine management—from manually transporting food between towns to individually checking tax policies—that feels more like busywork than engaging gameplay.
A little bit too micro intensive for my comfort. It feels less like a game and more like a deskjob. A lot of these micro-tasks need better management features. - Have to zoom-out to see border color. - Have to manually transport foods from town to town. - Have to manually click each town to check its available reservists. - Have to manually click each town to modify tax policies. - Have to manually go to diplomatic menu to check whether alliances need renewal every few minutes. - You can ignore most of the features in game and focus on big troop number then play it like Mushroom Wars. - You can also renew alliance indefinitely. You have total control when to fight the AI. - I thought the game could at least let me create custom general, but nope. For whatever reason, this game reminds me of Plebby Quest. It's game that could be something, but end up nothing. Maybe it might receive future updates? lol16 found this helpful
ROTK Clone without the QOL. Spent more than a few hours got the scenario down to 3 kingdoms. Every step of the way was like pulling teeth. For some reason the dev's decided it was a good idea to impede every thing you want to try to do. Every process is cumbersome and Inundated by limiters that do nothing other than limit your ability to play. Your Kingdom has a Tech tree which you put points into the specific node to increase your Kingdom modifiers. You have 4 Ministers that help you expedite the Accrual of these points. If you do anything else with these 4 ministers they automatically get removed from your cabinet. So these 4 officers are now basically bunkered down in BFE while they run your kingdom. - 4 Officers. Each town/city requires a Prefect, Military Officer, and Building Officer. These are unique positions so if you have even just 4 towns to fully maximize everything especially early on you would need 12 officers. - Just get more officers.. DUH. Except doing most of your schemes require a "tactical" resource point. (the accrual is expedited by installing an officer in your cabinet) except its not enough. EVERYTHING from sowing discord {lowering officer loyalty}, …12 found this helpful
This is easily the best grand strategy game I have ever played. The amount of forethought and planning required to effectively wage wars is incredible, and yet so easy compared to other, more complex games. The complexity is just right, with plenty to manage and track and yet not so much that it's unfathomable. And the feeling of pulling off incredible tactics that result from the interaction of simple mechanics is the height of emergent story-telling. The best way to play is Ironman mode, where every decision matters and blunders have to be accounted for and overcome. I love this game, and if you're a fan of Three Kingdoms strategy games, this one is absolutely worth a try. Just be sure to do the tutorial and read the tooltips on stats and stuff. The game is not perfect, for the record, but it is close. The Diplomacy system is very simplistic, but it seems to have been improved to be less exploitable. The end-game can be a bit slow, but it has been drastically improved as a result of the recent changes to introduce global food/reserves to permit a rolling sweep of the map, in addition to the Annex option for lesser factions, greatly improving the final conquests. I wholehearte…3 found this helpful
Its a very streamlined rotk experence, if you like the time per this is not a bad title.3 found this helpful
good war game with simplified mechanic and depth compare to ROTK. It's fun and has some depth , not too complicated.1 found this helpful
good
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