SATAZIUS

SATAZIUS

ASTRO PORT · 2011 · Shoot 'Em Up, Bullet Hell, Indie, Side Scroller, Action

PC
Very Positive86% · 183
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$2.39-60%
$5.99lowest tracked $1.49
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About SATAZIUS

✦ AI summary

Pilot the assault ship Trafalgar through a pirate-infested planet in this classic side-scrolling arcade shooter packed with 13 upgradeable weapons, customizable loadouts, and intense boss battles. SATAZIUS delivers old-school shoot 'em up action with tight stage design, a thundering techno soundtrack, and four difficulty levels that challenge veterans while welcoming newcomers.

The year is 2051. Location: SATAZIUS, a long-abandoned planet.
The cruiser Agano was on patrol when it was attacked and stricken by a confederacy of space pirates that had established a base on SATAZIUS. The pirates attacked the Agano intending to steal the assault ship ‘Trafalgar’ that was stowed aboard the Agano, but the Trafalgar made a successful emergency escape.
The crew of the Trafalgar calculated the probability of successfully escaping the pirate overrun planet at 0.02%; the probability of charging into and successfully destroying the pirate base was 1%. Taking the higher probability escape plan, the crew of the Trafalgar turned their ship toward the pirate horde and began their charge into the heart of SATAZIUS.
SATAZIUS is an awesome old school side-scrolling arcade shooter by accomplished indie developer ASTRO PORT (Gigantic Army, Armed Seven, Supercharged Robot Vulkaiser), featuring an arsenal of 13 types of upgradeable weapons, power-ups, obstacles and boss encounters that arcade veterans will enjoying getting to grips with. Customize your ship by selecting two side weapons which can be cycled and deployed at any time during the action, and a charge attack to unleash massive destruction.
There is a plethora of enemy ships to shoot down, tight spaces to navigate, power ups to grab, and bonuses to acquire. Featuring great stage design, a thumping techno soundtrack, fast and outstanding action, old school graphics and giant bosses, SATAZIUS is a true throwback to old-school arcade shoot ‘em ups, replete with homages which will be instantly recognizable to fans of arcade shooters.

Key features:

  • 13 upgradeable weapons to choose from
  • 4 difficult levels allowing accessibility for new players while challenging veterans as well
  • Varied and exciting stage design
  • Massive bosses
  • Winner of the August 2008 Jikkyo Play Contents Award

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 18, 2025
Replayed this today after having only played it back in 2019 and not remembering much of it. The game is overall very good for an old-school shoot 'em' up. The choice of power-ups is cool, the gameplay is fun and how some levels can scroll up and down pretty far with different paths is ingenious. Controls with gamepad are responsive but a bit finicky as I kept crashing against walls, especially on ceilings and floors, by moving just a tad too much. I died more like this than from enemy bullets. The bosses are uninspired but good enough. They're fair if I managed to beat them at easy difficulty, but I doubt I could do so at normal. I hated the music, with a few exceptions, but the graphics are clear and nice, even at lower resolution. One full playthrough is short at around 50 minutes, but I doubt very much most players could do it the first time around.
9 found this helpful
Recommended Mar 25, 2026
The first game from veterans Astro Port (who remembers their [b]Dezaemon 2[/b] games and early freeware releases on PC, back when they were called Dark Hell Company?) to land on Steam and it's good - just like most if not all of their catalogue. Despite the title (which is also, dunno if coincidence or not, the name of a starship seen in Space: 1999), it has only some elements of [b]Gradius[/b]: the loadout between levels or when continuing, bosses with cores to shoot, and also several levels that are more like obstacle courses with bigger danger from crashing into the scenery than being shot down by an enemy bullet. The power-up system is however closer to [b]Darius[/b], there is much less chance to end up woefully underpowered in case of death, and there's even a self-recharging special attack (it goes faster when not shooting) that can turn the tide of a boss battle when unleashed. Was it an arcade game from the 1990s, this would be one of those derivative games from smaller developers, taking inspiration from more popular titles while still being decent if not more. And it's not a bad thing, as [b]Satazius[/b] takes so much inspiration while still managing to be its own thing…
1 found this helpful
Recommended Sep 29, 2025
This game reminds me of R-Type, and that's mostly a good thing. Other reviewers are right of course. This game is ridiculously, unreasonably hard. But so was R-Type. R-Type Leo was the only easy one and, consequently, the only one I beat lol Turns out, just like R-Type, part of it is a puzzle game, certain loadouts will be necessary to deal with certain foes including bosses. You're going to have to dedicate yourself to learning bullet patterns and what not. Just like R- yeah there's clearly a pattern here. I usually suck at these kinds of games. But I love them because of the vibes and adrenaline they put out. I'm so happy there is another shump similar to R-Type and, despite my pathetically low playtime and horrendous skill issues, I am compelled to recommend this to everyone with the caveat of "you will continue to die."
Recommended Aug 17, 2025
This is the jankest still-fun shmup I've ever played. Instant classic. You will learn the patterns. You will die, probably a lot. You will learn which weapons work against what and by damnit you will ENJOY IT.
Recommended Jun 28, 2025
Makes the mistake of forcing you to hold down the attack button when there is never any reason not to be shooting, but I fixed it with a custom steam controller config.
Recommended Apr 15, 2025
It's a nice Gradius-type. Worth playing.

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