

ScreeIN
Team ScreeIn · August 29, 2025 · Psychological Horror, Walking Simulator, Singleplayer, Atmospheric, Multiple Endings
ScreeIN is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
ScreeIN price
ScreeIN is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About ScreeIN
ScreeIN — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "ScreeIN" is not really a game, it's another garbage "art experience" that's been dumped on Steam to evoke feelings of horror, and discomfort. It worked on me when I was horrified by all the disgusting AI slop that the developer had zero qualms shoving onto Steam. AI slop is never okay. So, it's hard to describe this as a game, the focus of the product is more like that of a mildly interactive "art" experience, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push a mediocre "experience" at gamers of the kind you would normally see in a public art gallery on amateur week. In this case I think the art galleries took out a restraining order when they saw these guys coming... AI slop is offensive to everyone, especially real artists. It's true that games can be art, of course... art is where the pinnacle of creativity, craftsmanship and expertise come together to form something greater than the sum of its parts. This product does a poor job of all of those three.…2 found this helpful
ScreeIN, developed by Team ScreeIn and published by Shepherd Games, is a free-to-play psychological horror experience that leans into abstraction and atmosphere rather than conventional gameplay structure. It frames its narrative around a striking concept: the player navigates a series of distorted realities after the protagonist’s death, moving between fragmented memories through the interface of a broken television. This setup immediately establishes a surreal tone, positioning the game as something more introspective and symbolic than traditionally frightening. The gameplay is built around exploration with light puzzle elements, placing it firmly within the walking simulator space. Each segment introduces a different environment with its own internal logic, often requiring the player to interpret visual cues and experiment with interactions to progress. There is little hand-holding, and objectives are rarely spelled out, which encourages a slower, more observant playstyle. At times, this design creates a satisfying sense of discovery, as players piece together what is expected of them. However, it can also lead to confusion when the game’s logic becomes too obscure, making it d…1 found this helpful
ScreeIn is a psychological Horror game, which released in late August for free on Steam. The game has a somewhat interesting TV feature, which allows players to travel to different stages via a TV remote. This feature was supposed to resemble an episodic structure, but it actually just works more like a gateway between a couple of short levels. The developer claims that these stages all symbolize different traumas the protagonist of the game has face throughout his life. I am glad the developer stated that on the Steam page of the game, because I couldn’t really decipher any coherent meaning of the game during my playthrough. The presentation is actually at least decent in the game with some nice effects for a smaller game. I however really struggled during my playthrough to understand what the game was trying to tell me. Things seem to mostly happen because they look nice, not because they wanted to tell an understandable story. I was for example unsure whether the use of mannequins for all characters was supposed to symbolize the arbitrariness and exchangeability of humans or whether the developer just cheapened out of using proper character models. It now seems to me, it must…1 found this helpful
ScreeIN is a really strange psychological horror game, and I liked how quickly it made me question what I was actually looking at. The game begins with my death and then drops me into a series of fragmented memories and constructed realities. I have to move through surreal places using a broken television as a gateway, and the whole experience feels like exploring someone's damaged memories rather than simply walking through a normal horror game. The exploration is built around environmental puzzles and strange rules that change between areas. I have to pay attention to what each place expects me to do, sometimes following a ritual and sometimes figuring out whether I am supposed to break it. I liked this because the puzzles are connected to the atmosphere instead of feeling like random obstacles. The idea of entering the television screen to reach each new area also gives the progression a memorable identity. The story is probably the strongest part for me. Each section represents some kind of trauma, memory or lie, and the further I go, the more I start understanding how the pieces connect. I enjoyed the reverse structure because the story slowly works its way back toward the b…
Kind of an abrupt ending, but for a free student project it's alright.
Well.. this was something :o
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