

Screeps: World
Screeps, LLC · November 16, 2016 · Programming, Strategy, Massively Multiplayer, Sandbox, Automation
Buy the Screeps: World key for Steam from Kinguin at $6.61 — the cheapest of 2 stores we compare.
Where to buy Screeps: World — official stores
Cheapest Screeps: World keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Screeps: World price by region
Screeps: World costs $3.56 in Georgia (USD), £5.69 in the United Kingdom, $6.61 in the United States, €6.63 in Europe (EUR), CA$8.83 in Canada, NZ$9.85 in New Zealand, A$10.03 in Australia, R$20.39 in Brazil and zł31.27 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.56 −66% | $3.56 | $6.61 | 2 | |
| £5.69 −66% | £5.69 | £11.18 | 2 | |
| $6.61 −66% | $6.79 | $6.61 | 2 | |
| €6.63 −66% | €6.63 | €12.90 | 2 | |
| CA$8.83 −66% | CA$8.83 | — | 1 | |
| NZ$9.85 −66% | NZ$9.85 | — | 1 | |
| A$10.03 −66% | A$10.03 | — | 1 | |
| R$20.39 −66% | R$20.39 | — | 1 | |
| zł31.27 | zł31.27 | zł72.23 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Screeps: World
Write JavaScript code to control an army of autonomous units that harvest resources, build structures, and wage war in a persistent online world—all while you're offline. It's an MMO strategy sandbox where superior programming beats playtime, supporting multiple languages via WebAssembly and offering both official servers and private hosting options.
Features:
- You play by writing JavaScript AI which controls your units 24/7 even while you're offline.
- Units of all players coexist in the same real-time huge persistent world and obey the same rules.
- Many kinds of units, base building, mining resources, territory control, economy, manufacturing, transporting, logistics, trading—all the attributes of a real strategy game which you need to program!
- The better your scripts, the better your game—irrespective of the time played. Your creeps will mine, build, defend, and conquer as you just work, sleep, or walk your dog.
- Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
- Edit your scripts from the in-game editor, or using your favorite external IDE.
- Other languages are supported via WebAssembly: C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
- Permanent MMO access with 20 CPU limit included in the starter package. Unlock your full CPU in your account on the official server by purchasing a Lifetime CPU unlock or an in-game CPU Unlock consumable item (can be bought by in-game credits).
- If you don't want to buy an unlock, that's fine—there is a standalone CPU-limited world shard where you can compete with other "CPU-locked" players on equal terms.
- Host your own server, modify games rules and play with your friends via LAN or on the Internet. The server is an open source project.
- The game is slow-paced (from 2 seconds to 5 seconds per game tick depending on a world shard where you start playing), since it allows you to debug your scripts in the real-time world. You can use your private server to develop and test with fast pace (up to 10 game ticks per second).
Screeps: World — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Unsupported
- Player modes
- Single-player, Online PvP, LAN, Cross-platform multiplayer
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 2 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Screeps: World is a programming-focused RTS that captivates developers by letting them code autonomous agents to compete in a persistent world, with players praising its addictive gameplay and educational value for learning object-oriented design and JavaScript. Common complaints center on poor tutorial quality, API documentation inconsistencies, tedious mechanics that feel at odds with the game's design, and an extremely steep competitive curve where new players struggle against established bots with massive defenses.
Screeps is one of those games that you either throw your hands up and never touch it again. Or if you are a programmer like me, you get so addicted to it! I sometimes find myself up at 4AM so engrossed in making my little creep balls of joy move more efficiently, I had no idea the night passed away! This game is addictingly fun with a programmers heart in mind! I recommend it to my students learning about Object Oriented Design, and typescript. Amazing job! The live world is monopolized by some pretty smart/awesome bots. However, it does make it really hard to compete, especially when you are just starting out (even in the starter squares), and surrounded by scores of RCL 8s will million shot walls, and automated nukes. In this situation, it is almost impossible to advance to the same degree that some of these players did given the headstart. If I were to change one thing, would be a verification process or a economy,military analysis that maps you against similar GCL players only on the entire world. That way you can all grow together! Other than that, so much fun!7 found this helpful
Too time consuming lol2 found this helpful
WhoAmI: Backend dev ~8y, worked in Frontend too, extensive experience in Go, JS, Web development Positives ➕ Code-automated RTS? Sign me in ➕ Makes programming become a hobby again ➕ The idea is incredible. Code, conquer, compete. Negatives ➖ Inconsistencies in the API documentation (e.g. creep.store.getFreeCapacity() is not a function despite `store` being a `Store` object, why? What else is inconsistent?) ➖ Poorly implemented tutorials ➖ The game expects you to treat it first like an RTS with some artificial 'buttons' (procedures/functions) that you've made. But everything is done in such a way, that its incredibly tedious to do such thing. e.g. you've made a custom function to move your creep to a place? Every time you have to `require('toolbar').move('mycreepname', 'otherid')`. There's no integration between the code and the UI ➖ Few hours in and I realized that ... shoot ... code can literally run directly from a Github repo. That just makes bot-playing so much easier. I understand that the devs just wanted to integrate the game's ecosystem with a VCS, but it makes it several steps easier to install bot code. Nice idea, but leads to bad things ➖ I guess being thrown into the…1 found this helpful
aaaaamazing
yes
Not the most efficient way to learn JavaScript, but it's a good playground and I'm obsessed over my little screep children
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