

Second Thoughts
Gestmorph Games · 2022 · Choices Matter, Psychological, Interactive Fiction, Text-Based, LGBTQ+
PC
Mostly Positive75% · 72
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About Second Thoughts

Second Thoughts
A short, psychological experiment where each day you are tasked with executing someone based on the limited information provided until one person remains with their full story revealed.
You will be required to evaluate data on eight different subjects. Each day you will select one of these subjects to be executed using the data provided to make your decision. For each time an execution is performed you will be provided additional information about every subject. Including those you have already killed.
If you so wish you can read this new information despite the subject being already dead.
Or you can pretend it does not exist and focus on those who are still alive.
By the end of the week the surviving subject will be allowed to go free.
It is said that knowledge is power.
We will find out if this statement is true.


This is what you will experience:
- Eight diverse subjects each with their own hidden stories to be uncovered.
- Choices that matter as only one of the subjects will get to go free by the end.
- Seven days made up of each choice you make to execute one of the subjects.
- An observation room to check how many subjects remain and their states.
- Permanent decisions as once you choose to kill someone, it cannot be undone.
- Simple to understand menus and controls so anyone can partake in the experiment.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Can execute a 12 year old, 10/10 game2 found this helpful
I think the developer has a really good concept here, despite a few spelling/grammar errors. There was a couple times where I was thinking "yeah okay I get the gimmick" but kept being pulled back in. I became emotionally invested in characters I knew virtually nothing about and I think that investment depends on how much the player wants to be immersed. Technically, you could beat this game in under 10 minutes. But if you play as if you are actually affecting people's lives - or if you're playing with a friend - there's a lot more debating to be had. A lot of the fun and intrigue comes from your own bias and trying to predict what biases the game will think you'll have. A lot of this game is trying to out-think the developer which is exactly what the developer seems to have had in mind. I1 found this helpful
By far my favorite of the Gestmorph Games catalog with Trikumax probably coming in close second. A psychological horror that puts you in the test chamber of a demented trans-national shadow government organization; presented with a list of prisoners and forced to make choices daily about who lives and who dies. Some experiments have you free people while others make you choose who to execute. You start off with zero knowledge of the individuals other than base stats and learn more about the other subjects as the week goes on. As you're being forced to kill or free them this can have an effect on the player as you come to regret killing or releasing certain people when more information comes to light. Near the end the choices get harder and harder and it'll be entirely up to one's own logic to decide who's more worthy of living, the game never directly outlines who's a 'good' or 'bad' guy and there's no real punishment for player decisions. A really fun experience that's best done blind and can only be done once. I've seen players, myself included, descend into madness upon making self-realizations about just what thought processes and internal logic are being used to make these c…1 found this helpful
It's a nice game, fairly simple. I don't think it gave me much to think on, since I was already someone not prone to executing people willy nilly. Some people say the twists were easily predictable, but I didn't really pick up on them? (I'm also dense as a rock though LOL) I wish you could make the text load faster, and that the kill command didn't make you listen to an air fryer starting up for a good minute. I just started the second experiment, and I think the sound of 798 padlocks unlocking is also gonna get on my nerves... Anyways, it's an alright game, I got nothing against it besides the grievances I listed above1 found this helpful
This game is fascinating. Not only does it make you think about your morals but your preconceptions. Its kinda dark and yeah I guess "slow" but I love the weird games like this. Slowly being given the info you so desperately need to make the "right" choice is horrifying1 found this helpful
Really well crafted experience, one of the few games to ever make me feel guilty in an action after learning new information. While I get where most of the negative reviews are coming from, I just don't agree. The slowness of progress bars and repeated confirmations forces you to sit and face your choices. While some twist may be predictable, they still all provided good emotion and an interesting story. The lack of being able to change choices after an experiment is complete may hinder future replays, but that would go against the entire message of the game. Making your choices, living with the consequences, even if it mean having "second thoughts". Having all your actions be final makes it so much more immersive and impactful This has my very excited to see what Terminal will have in store for us.
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