

Shards of the Mirror
Jeognwon · 2024 · Adventure, Singleplayer, Casual, Multiple Endings, Story Rich
PC
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Screenshots
About Shards of the Mirror
Gameplay
Playtime: 15-30 minutes
Shards of the Mirrors is a story-driven puzzle game where the protagonist, trapped in a mirror world by chance, must find the scattered mirror shards around the house to escape. Explore and discover various endings as you solve the puzzles.Game Story
Shards of the Mirrors begins after the protagonist returns home from their day. Quickly falling asleep, they are awakened by a loud noise. In the storage room, they discover a strange compass, and upon inspecting it, they feel someone behind them. Startled, they drop the compass and are suddenly pulled into the mirror world. What will the protagonist encounter in this mysterious place?Developer's Note
Shards of the Mirrors was inspired by the concept of non-determinism, learned during a CSE355 class. While the game may not be highly polished, it's my first game, and I plan to fix bugs with frequent updates.Distribution:
If you stream or share a video, I would appreciate it if you include the game's title or a Steam link in the description. It would be a great help to a solo developer. We are not responsible for any damages caused by unauthorized distribution of game videos.
Playtime: 15-30 minutes
Shards of the Mirrors is a story-driven puzzle game where the protagonist, trapped in a mirror world by chance, must find the scattered mirror shards around the house to escape. Explore and discover various endings as you solve the puzzles.Game Story
Shards of the Mirrors begins after the protagonist returns home from their day. Quickly falling asleep, they are awakened by a loud noise. In the storage room, they discover a strange compass, and upon inspecting it, they feel someone behind them. Startled, they drop the compass and are suddenly pulled into the mirror world. What will the protagonist encounter in this mysterious place?Developer's Note
Shards of the Mirrors was inspired by the concept of non-determinism, learned during a CSE355 class. While the game may not be highly polished, it's my first game, and I plan to fix bugs with frequent updates.Distribution:
If you stream or share a video, I would appreciate it if you include the game's title or a Steam link in the description. It would be a great help to a solo developer. We are not responsible for any damages caused by unauthorized distribution of game videos.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀7 found this helpful
As this developers first game, I'm not gonna go too harsh. I'll give them credit, the game works and is explained good enough. There could be a better explanation for the spot the difference section, upon completing it, you open a portal and return to a similar room. I left thinking that was the puzzle completed. I was unaware that when you enter the portal you do it a second time. Preventing the player from leaving would fix that issue. The game doesn't look fantastic, the story doesn't really communicate why he came across a magical compass in the first place. The maze section was a bit of a pain, but I also hate mazes. The threat in this game comes in the form of mannequins that are essentially weeping angels. You must shine the light on them to stop them moving. However.... you can outrun them. I've seen worse first games, and the fact I could reach an ending is good, so good luck with the next one.5 found this helpful
This is really bad. Im sorry.1 found this helpful
"Shards of the Mirror" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is yet another asset flip adventure game, explore a bunch of badly kitbashed Unreal Marketplace game assets. There's a gimmick about being stuck in a mirror world that's totally unengaging... and unengaged, this game was. See below for the player counts, this was a dismal failure. But gamers can smell an asset flip from a mile away. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't ca…
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